This article aims to apply the Abstract Factory pattern in C++ applications using the Singleton and AbstractFactory components implemented in the Loki library.
Sample code goes below:
#include <iostream>#include <memory>#include "AbstractFactory.h"#include "Singleton.h"using namespace std;using namespace Loki;// Abstract products A and Bstruct A { virtual ~A(){} };struct B { virtual ~B(){} };// Concrete products A1 and B1struct A1: public A{ A1() { cout << "A1::ctor" << endl; }};struct B1: public B{ B1() { cout << "B1::ctor" << endl; }};// Concrete products A2 and B2struct A2: public A{ A2() { cout << "A2::ctor" << endl; }};struct B2: public B{ B2() { cout << "B2::ctor" << endl; }}; // Traditional method beginsclass AbstractFactory1 { public: virtual A* CreateA() = 0; virtual B* CreateB() = 0;};class ConcreteFactory1 : public AbstractFactory1{public: virtual A* CreateA() { return new A1(); } virtual B* CreateB() { return new B1(); } static ConcreteFactory1& Instance() { static ConcreteFactory1 instance; return instance; }protected: ConcreteFactory1() {}private: ConcreteFactory1(const ConcreteFactory1&); ConcreteFactory1& operator=(const ConcreteFactory1&);};class ConcreteFactory2 : public AbstractFactory1{public: virtual A* CreateA() { return new A2(); } virtual B* CreateB() { return new B2(); } static ConcreteFactory2& Instance() { static ConcreteFactory2 instance; return instance; }protected: ConcreteFactory2() {}private: ConcreteFactory2(const ConcreteFactory2&); ConcreteFactory2& operator=(const ConcreteFactory2&);};// Traditional method ends// Loki method beginstypedef AbstractFactory<TYPELIST_2(A, B)> AF;typedef SingletonHolder<ConcreteFactory<AF, OpNewFactoryUnit, TYPELIST_2(A1, B1)> > SCF1;typedef SingletonHolder<ConcreteFactory<AF, OpNewFactoryUnit, TYPELIST_2(A2, B2)> > SCF2;// Loki method endsvoid main(){ cout << "Traditional method:" << endl; // Create all concrete products using traditional method auto_ptr<A> pTA1(ConcreteFactory1::Instance().CreateA()); auto_ptr<B> pTB1(ConcreteFactory1::Instance().CreateB()); A *pTA2 = ConcreteFactory2::Instance().CreateA(); delete pTA2; B *pTB2 = ConcreteFactory2::Instance().CreateB(); delete pTB2; cout << "Loki method:" << endl; // Create all concrete products using Loki method auto_ptr<A> pLA1(SCF1::Instance().Create<A>()); auto_ptr<B> pLB1(SCF1::Instance().Create<B>()); A *pLA2 = SCF2::Instance().Create<A>(); delete pLA2; B *pLB2 = SCF2::Instance().Create<B>(); delete pLB2;}