ESC鍵可離開遊戲。
main.cpp
#include "lib.h"#pragma onceextern int level;int main(){FOOD food;WALL wall;BODY CurPos;HALL hall;int iExit = 0;while(1){if(iExit)break;Init(&food,&wall,&CurPos,&hall);MakeWall(&wall);while(1){Sleep(200);int res = Move(&food,&wall,&CurPos);if(1 == res) //重新開局break;else if(-1 == res) //使用者退出{iExit = 1;break;}ShowScore(&CurPos,&food);}}return 0;}
lib.h
#include <stdio.h>#include <stdlib.h>#include <windows.h>#include <time.h>//標識使用者按下的方向鍵#define KEY_UPWM_USER + 1#define KEY_DOWNWM_USER + 2#define KEY_LEFTWM_USER + 3#define KEY_RIGHTWM_USER + 4//標識使用者當前運動方向#define DIRECTION_UPWM_USER + 5#define DIRECTION_DOWNWM_USER + 6#define DIRECTION_LEFTWM_USER + 7#define DIRECTION_RIGHTWM_USER + 8//標識要列印的元素類型#define PRINT_WALLWM_USER + 9#define PRINT_FOODWM_USER + 10#define PRINT_BODYWM_USER + 11#define PRINT_CLEANWM_USER + 12#define KNOCK_WALLWM_USER + 13#define KNOCK_FOODWM_USER + 14struct POS{int x;int y;};struct WALL{POS pos[9999];int len;};struct FOOD{POS pos[8];int len;int IsHidden;};struct BODY{POS pos;int Direction;};struct HALL{POS pos[200];int len;};void Init(FOOD *pFood,WALL *pWall,BODY *pBody,HALL *pHall); //進行一些初始化操作void Print(POS *pos,int TYPE,int ix = 0); //完成列印功能void MakeWall(WALL *pWall); //產生牆void MakeFood(HALL *pHall,FOOD *pFood); //產生食物int Move(FOOD *pFood,WALL *pWall,BODY *pBody); //使用者移動void ShowScore(BODY *pBody,FOOD *pFood); //顯示等級 和剩餘豆子數int IsOver(POS pos1,POS pos2,int TYPE); //判斷2點是否重合int IsKnock(WALL *pWall,BODY *pBody,FOOD *pFood,int TYPE); //判斷是否撞牆、吃到豆子int GetKey(); //得到使用者按鍵
lib.cpp
#include "lib.h"#pragma onceHANDLE hMain_Out;HANDLE hMain_In;CONSOLE_CURSOR_INFO info;int iBeans = 0;int level = 1;//extern short wall[17][24];short wall[17][24] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,0,0,0,0,0,-1,-1,-1,0,0,0,-1,0,0,0,-1,0,0,0,0,0,0,0,-1,0,0,0,0,0,-1,0,0,0,0,0,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,0,-1,0,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,0,0,-1,0,-1,0,0,0,0,-1,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,0,0,0,-1,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,0,0,-1,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,-1,0,-1,0,0,-1,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,-1,0,-1,-1,-1,-1,0,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,-1,0,0,0,0,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};/***********************************功能:*判斷使用者與牆相撞或吃到食物***********************************/int IsKnock(WALL *pWall,BODY *pBody,FOOD *pFood,int TYPE){if(KNOCK_WALL == TYPE){int i;for(i = 0 ; i < pWall->len ; ++i){if(IsOver(pBody->pos,pWall->pos[i],KNOCK_WALL))return 1; //與牆相撞}}else if(KNOCK_FOOD == TYPE){int i;for(i = 1 ; i <= pFood->len ; ++i){if(IsOver(pFood->pos[i],pBody->pos,KNOCK_WALL))return i; //與食物相撞}}return 0;}/***********************************功能:*使用者移動***********************************/int Move(FOOD *pFood,WALL *pWall,BODY *pBody){BODY prePos = *pBody;//POS prePos = pBody->pos;int iKey = GetKey();if(-1 == iKey) //使用者退出return -1;if(iKey){pBody->Direction = iKey + 4;iKey = 0;}if(0 == iKey){if(DIRECTION_UP == pBody->Direction)--pBody->pos.y;else if(DIRECTION_DOWN == pBody->Direction)++pBody->pos.y;else if(DIRECTION_LEFT == pBody->Direction)--pBody->pos.x;else if(DIRECTION_RIGHT == pBody->Direction)++pBody->pos.x;}if(IsKnock(pWall,pBody,pFood,KNOCK_WALL)){*pBody = prePos;return 0;}int ix = IsKnock(pWall,pBody,pFood,KNOCK_FOOD);if(ix){++iBeans;//刪除初吃掉的食物int i;for(i = ix ; i <= (pFood->len - 1) ; ++i)pFood->pos[i] = pFood->pos[i + 1];--(pFood->len);if(0 == pFood->len) //當局完成{++level;return 1;}}Print(&prePos.pos,PRINT_CLEAN); //先刪除上一個輸出Print(&pBody->pos,PRINT_BODY);return 0;}/***********************************功能:*判斷2點是否重合***********************************/int IsOver(POS pos1,POS pos2,int TYPE){if(KNOCK_WALL == TYPE) //pos1,the body. pos2,the wallif((pos1.x == pos2.x && pos1.y == pos2.y) || (pos2.x + 1 == pos1.x && pos2.y == pos1.y))return 1;return 0;}/***********************************功能:*產生牆***********************************/void MakeWall(WALL *pWall){int x,y;int ix = 0;for(x = 0 ; x <= 16 ; ++x){for(y = 0 ; y <= 23 ; ++y){if(0 == wall[x][y]){pWall->pos[ix].x = 2 * y;pWall->pos[ix].y = x;Print(&pWall->pos[ix++],PRINT_WALL);}}}pWall->len = ix; //更新牆的數量}/***********************************功能:*完成初始化操作***********************************/void Init(FOOD *pFood,WALL *pWall,BODY *pBody,HALL *pHall){//得到控制台標準輸入輸出控制代碼hMain_Out = GetStdHandle(STD_OUTPUT_HANDLE);hMain_In = GetStdHandle(STD_INPUT_HANDLE);//隱藏游標GetConsoleCursorInfo(hMain_Out,&info);info.bVisible = FALSE;SetConsoleCursorInfo(hMain_Out,&info);//初始化結構體pFood->len = 0;pWall->len = 0;pHall->len = 0;//改變控制台大小system("mode con cols=50 lines=21");//走廊結構體賦值int x,y;int ix = 0;for(x = 0 ; x < 17 ; ++x){for(y = 0 ; y < 24 ; ++y){if(wall[x][y]) //非牆{pHall->pos[ix].x = 2 * y;pHall->pos[ix++].y = x;}}}pHall->len = ix;pBody->pos.x = 2;pBody->pos.y = 1;pBody->Direction = DIRECTION_DOWN;printf("%d %d\n",pHall->pos[0].x,pHall->pos[0].y);//輸出食物int i;MakeFood(pHall,pFood);for(i = 1 ; i <= 7 ; ++i){Print(&pFood->pos[i],PRINT_FOOD,i);}}/***********************************功能:*得到使用者按鍵***********************************/int GetKey(){if(GetAsyncKeyState(VK_UP))return KEY_UP;if(GetAsyncKeyState(VK_DOWN))return KEY_DOWN;if(GetAsyncKeyState(VK_LEFT))return KEY_LEFT;if(GetAsyncKeyState(VK_RIGHT))return KEY_RIGHT;if(GetAsyncKeyState(VK_ESCAPE))return -1; //使用者退出return 0;//使用者沒有有效按鍵}/***********************************功能:*完成列印功能***********************************/void Print(POS *p,int TYPE,int ix){COORD pos;pos.X = p->x;pos.Y = p->y;SetConsoleCursorPosition(hMain_Out,pos);if(PRINT_WALL == TYPE)printf("■");else if(PRINT_FOOD == TYPE)printf("%d",ix);else if(PRINT_BODY == TYPE)printf("\1");else if(PRINT_CLEAN == TYPE)printf(" ");}/***********************************功能:*顯示等級 和剩餘豆子數***********************************/void ShowScore(BODY *pBody,FOOD *pFood){COORD pos;pos.X = 0;pos.Y = 18;SetConsoleCursorPosition(hMain_Out,pos);printf("\tBeans left : %d | pos : x=%d,y=%d\n",pFood->len,pBody->pos.x,pBody->pos.y);printf("\t\tLevel : %d",level);//for(int i = 1 ; i <= pFood->len ; ++i)//printf("(x=%d,y=%d)",pFood->pos[i].x,pFood->pos[i].y);}/***********************************功能:*產生食物***********************************/void MakeFood(HALL *pHall,FOOD *pFood){srand((unsigned)time(NULL));int tot;for(tot = 1 ; tot <= 7 ; ++tot){int ixFood = rand() * pHall->len / RAND_MAX;pFood->pos[tot].x = pHall->pos[ixFood].x;pFood->pos[tot].y = pHall->pos[ixFood].y;}pFood->len = 7;}