首先,new和delete是運算子,重載new和delete是可能的。這樣做的原因是,有時希望使用某種特殊的動態記憶體分配方法。例如,可能有些分配子程式,他們的堆已耗盡,自動開始把一個磁碟檔案當虛儲存使用,或者使用者希望控制某一片儲存空間的分配等。
重載new和delete的格式如下:
void *operator new (size_t size){ .......//完成分配工作 return pointer_to_memory;}void operator delete(void *p){ ......//釋放由p指向的儲存空間} 1.局部重載new和delete(可以使用成員函數和友元函數兩種方式重載)
使用new分配某個重載了new的累的對象空間時,先調用new的重載函數,再調用該類的建構函式,如果該類的建構函式有參數要求,則必須給出對應的實參。
使用了delete釋放某個重載了delete的累的對象空間時,先調用類的解構函式,然後再調用重載的delete函數。
#include <iostream>#include <stdlib.h>#include <string.h>using namespace std;class three_d{private: int x,y,z;public: three_d(int a,int b,int c); ~three_d() { cout << "Destructing\n"; } void *operator new(size_t size); void operator delete(void *p); friend ostream & operator <<(ostream &stream,three_d obj);};three_d::three_d(int a,int b,int c){ cout << "Constructing\n"; x = a; y = b; z = c;}void *three_d::operator new(size_t size){ cout << "in threee_d new\n"; return malloc(size);}void three_d::operator delete(void *p){ cout << "in three_d delete\n" ; free(p);}ostream &operator <<(ostream &os,three_d obj){ os << obj.x << ","; os << obj.y << ","; os << obj.z << "\n"; return os;}int main(int argc,char *argv[]){ three_d *p = new three_d(1,2,3); three_d *p1 = new three_d(4,5,6); if(!p || !p1) { cout << "Allocation failure" << endl; return 1; } cout << *p << *p1; delete p; delete p1; int *pnum; pnum = new int; *pnum = 0; cout << "num = " << *pnum << endl; delete pnum; cout << "Application Run Successfully!" << endl; return 0;} 2.全域重載new和delete
可以在任何類說明之外重在new和delete,使它們成為全域的。當new和delete被重載為全域時,C++原來的new與delete被忽略,並且重載的運算子用於所有類型(包括標準型和使用者定義型別)的分配要求。
#include <iostream>#include <stdlib.h>#include <string.h>using namespace std;class three_d{private: int x,y,z;public: three_d(int a,int b,int c); ~three_d() { cout << "Destructing\n"; } friend ostream & operator <<(ostream &stream,three_d obj);};three_d::three_d(int a,int b,int c){ cout << "Constructing\n"; x = a; y = b; z = c;}void *operator new(size_t size){ cout << "in threee_d new\n"; return malloc(size);}void operator delete(void *p){ cout << "in three_d delete\n" ; free(p);}ostream &operator <<(ostream &os,three_d obj){ os << obj.x << ","; os << obj.y << ","; os << obj.z << "\n"; return os;}int main(int argc,char *argv[]){ three_d *p = new three_d(1,2,3); three_d *p1 = new three_d(4,5,6); if(!p || !p1) { cout << "Allocation failure" << endl; return 1; } cout << *p << *p1; delete p; delete p1; int *pnum; pnum = new int; *pnum = 0; cout << "num = " << *pnum << endl; delete pnum; cout << "Application Run Successfully!" << endl; return 0;}