隨機數, C語言的函數是rand(), C++則是隨機數產生器(random-number generator) = 分布對象(distribution object) + 引擎(engine);
使函數每次產生不同的隨機數, 需要使用靜態(static)局部變數, 這樣分布對象和引擎就能保持(hold)狀態(state), 每次都產生一個新的;
產生隨機的整數, 使用分布對象uniform_int_distribution<>, 預設範本參數是int;
產生隨機的浮點數, 使用分布對象uniform_real_distribution<>, 預設範本參數是double;
更多精彩內容:http://www.bianceng.cnhttp://www.bianceng.cn/Programming/cplus/
代碼:
#include <iostream> #include <vector> #include <string> #include <random> using namespace std; std::vector<unsigned> good_randVec() { static std::default_random_engine e; //靜態 static std::uniform_int_distribution<unsigned> u(0,9); //靜態 std::vector<unsigned> ret; for(size_t i=0; i<10; ++i) ret.push_back(u(e)); return ret; } int main() { std::default_random_engine e; std::cout << "engine : "; for(size_t i=0; i<10; ++i) std::cout << e() << " "; std::cout << std::endl; std::cout << "uniform : "; std::uniform_int_distribution<unsigned> u(0, 9); //即[0, 9] for(size_t i=0; i<10; ++i) std::cout << u(e) << " "; std::cout << std::endl; std::cout << "min : " << e.min() << " max : " << e.max() << std::endl; std::vector<unsigned> v1(good_randVec()); std::vector<unsigned> v2(good_randVec()); for(size_t i=0; i<v1.size(); ++i) std::cout << v1[i] << " "; std::cout << std::endl; for(size_t i=0; i<v2.size(); ++i) std::cout << v2[i] << " "; std::cout << std::endl; std::uniform_real_distribution<double> ud(0, 1); std::cout << "float : "; for(size_t i=0; i<10; ++i) std::cout << ud(e) << " "; std::cout << std::endl; return 0; }
輸出:
engine : 16807 282475249 1622650073 984943658 1144108930 470211272 101027544 1457850878 1458777923 2007237709 uniform : 3 5 8 0 0 5 6 0 3 0 min : 1 max : 2147483646 0 1 7 4 5 2 0 6 6 9 3 5 8 0 0 5 6 0 3 0 float : 0.686773 0.930436 0.526929 0.653919 0.701191 0.762198 0.0474645 0.328234 0.75641 0.365339
作者:csdn部落格 Spike_King