c#非同步Socket Tcp伺服器實現

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標籤:非同步   tcp   

原創性申明

本文作者: 小竹zz  本文地址:http://blog.csdn.net/zhujunxxxxx 轉載請註明出處。

介紹我之前寫過一篇IOCP的文章: http://blog.csdn.net/zhujunxxxxx/article/details/43573879 這個比非同步socket效能好,因為它複用對象了。

在c#中微軟已經提供了TcpListener和TcpClient來實現Tcp的通訊,這部分已經有人寫了比較好的非同步伺服器代碼 http://www.cnblogs.com/gaochundong/archive/2013/04/14/csharp_async_tcp_server.html 這位博主寫的部落格品質真是高,我經常瀏覽他的部落格總是有很多讓我驚喜的地方,他使用的是TcpListener來實現的非同步伺服器的。

我的socket版本其實本質上和他的沒有區別,就只是改寫了一點點,所以在這裡貼一份代碼就是了,多的不解釋了

代碼伺服器核心代碼 AsyncServer.cs
/// <summary>    /// 非同步SOCKET 伺服器    /// </summary>    public class AsyncServer : IDisposable    {        #region Fields        /// <summary>        /// 伺服器程式允許的最大用戶端串連數        /// </summary>        private int _maxClient;        /// <summary>        /// 當前的串連的用戶端數        /// </summary>        private int _clientCount;        /// <summary>        /// 伺服器使用的非同步socket        /// </summary>        private Socket _serverSock;        /// <summary>        /// 用戶端工作階段列表        /// </summary>        private List<Session> _clients;        private bool disposed = false;        #endregion        #region Properties        /// <summary>        /// 伺服器是否正在運行        /// </summary>        public bool IsRunning { get; private set; }        /// <summary>        /// 監聽的IP地址        /// </summary>        public IPAddress Address { get; private set; }        /// <summary>        /// 監聽的連接埠        /// </summary>        public int Port { get; private set; }        /// <summary>        /// 通訊使用的編碼        /// </summary>        public Encoding Encoding { get; set; }                #endregion        #region Ctors        /// <summary>        /// 非同步Socket TCP伺服器        /// </summary>        /// <param name="listenPort">監聽的連接埠</param>        public AsyncServer(int listenPort)            : this(IPAddress.Any, listenPort,1024)        {        }        /// <summary>        /// 非同步Socket TCP伺服器        /// </summary>        /// <param name="localEP">監聽的終結點</param>        public AsyncServer(IPEndPoint localEP)            : this(localEP.Address, localEP.Port,1024)        {        }        /// <summary>        /// 非同步Socket TCP伺服器        /// </summary>        /// <param name="localIPAddress">監聽的IP地址</param>        /// <param name="listenPort">監聽的連接埠</param>        /// <param name="maxClient">最大用戶端數量</param>        public AsyncServer(IPAddress localIPAddress, int listenPort,int maxClient)        {            this.Address = localIPAddress;            this.Port = listenPort;            this.Encoding = Encoding.Default;            _maxClient = maxClient;            _clients = new List<Session>();            _serverSock = new Socket(localIPAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);        }        #endregion        #region Server        /// <summary>        /// 啟動伺服器        /// </summary>        /// <returns>非同步TCP伺服器</returns>        public AsyncServer Start()        {            if (!IsRunning)            {                IsRunning = true;                _serverSock.Bind(new IPEndPoint(this.Address, this.Port));                _serverSock.Listen(1024);                _serverSock.BeginAccept(new AsyncCallback(HandleAcceptConnected), _serverSock);            }            return this;        }        /// <summary>        /// 啟動伺服器        /// </summary>        /// <param name="backlog">        /// 伺服器所允許的掛起串連序列的最大長度        /// </param>        /// <returns>非同步TCP伺服器</returns>        public AsyncServer Start(int backlog)        {            if (!IsRunning)            {                IsRunning = true;                _serverSock.Bind(new IPEndPoint(this.Address, this.Port));                _serverSock.Listen(backlog);                _serverSock.BeginAccept(new AsyncCallback(HandleAcceptConnected), _serverSock);            }            return this;        }        /// <summary>        /// 停止伺服器        /// </summary>        /// <returns>非同步TCP伺服器</returns>        public AsyncServer Stop()        {            if (IsRunning)            {                IsRunning = false;                _serverSock.Close();                //TODO 關閉對所有用戶端的串連            }            return this;        }        #endregion        #region Receive        /// <summary>        /// 處理用戶端串連        /// </summary>        /// <param name="ar"></param>        private void HandleAcceptConnected(IAsyncResult ar)        {            if (IsRunning)            {                Socket server = (Socket)ar.AsyncState;                Socket client = server.EndAccept(ar);                                //檢查是否達到最大的允許的用戶端數目                if (_clientCount == _maxClient)                {                    //TODO 觸發事件                    RaiseServerException(null);                }                else                {                    Session session = new Session(client);                    lock (_clients)                    {                        _clients.Add(session);                        _clientCount++;                        RaiseClientConnected(session); //觸發用戶端串連事件                    }                    session.RecvDataBuffer = new byte[client.ReceiveBufferSize];                    //開始接受來自該用戶端的資料                    client.BeginReceive(session.RecvDataBuffer, 0, session.RecvDataBuffer.Length, SocketFlags.None,                     new AsyncCallback(HandleDataReceived), session);                }                //接受下一個請求                server.BeginAccept(new AsyncCallback(HandleAcceptConnected), ar.AsyncState);            }        }        /// <summary>        /// 處理用戶端資料        /// </summary>        /// <param name="ar"></param>        private void HandleDataReceived(IAsyncResult ar)        {            if (IsRunning)            {                Session session = (Session)ar.AsyncState;                Socket client = session.ClientSocket;                try                {                    //如果兩次開始了非同步接收,所以當用戶端退出的時候                    //會兩次執行EndReceive                    int recv = client.EndReceive(ar);                    if (recv == 0)                    {                        //TODO 觸發事件 (關閉用戶端)                        CloseSession(session);                        RaiseNetError(session);                        return;                    }                    //TODO 處理已經讀取的資料 ps:資料在session的RecvDataBuffer中                    RaiseDataReceived(session);                    //TODO 觸發資料接收事件                }                catch (SocketException ex)                {                    //TODO 異常處理                    RaiseNetError(session);                }                finally                {                    //繼續接收來自來用戶端的資料                    client.BeginReceive(session.RecvDataBuffer, 0, session.RecvDataBuffer.Length, SocketFlags.None,                     new AsyncCallback(HandleDataReceived), session);                }            }        }        #endregion        #region Send        /// <summary>        /// 發送資料        /// </summary>        /// <param name="session">接收資料的用戶端工作階段</param>        /// <param name="data">資料報文</param>        public void Send(Session session, byte[] data)        {            Send(session.ClientSocket,data);        }        /// <summary>        /// 非同步發送資料至指定的用戶端        /// </summary>        /// <param name="client">用戶端</param>        /// <param name="data">報文</param>        public void Send(Socket client, byte[] data)        {            if (!IsRunning)                throw new InvalidProgramException("This TCP Scoket server has not been started.");            if (client == null)                throw new ArgumentNullException("client");            if (data == null)                throw new ArgumentNullException("data");            client.BeginSend(data, 0, data.Length, SocketFlags.None,             new AsyncCallback(SendDataEnd), client);        }        /// <summary>        /// 發送資料完成處理函數        /// </summary>        /// <param name="ar">勘探端Socket</param>        private void SendDataEnd(IAsyncResult ar)        {            ((Socket)ar.AsyncState).EndSend(ar);        }        #endregion        #region Events        /// <summary>        /// 接收到資料事件        /// </summary>        public event EventHandler<EventArgs> DataReceived;        private void RaiseDataReceived(Session session)        {            if (DataReceived != null)            {                DataReceived(this, new AsyncEventArgs(session));            }        }        /// <summary>        /// 與用戶端的串連已建立事件        /// </summary>        public event EventHandler<AsyncEventArgs> ClientConnected;        /// <summary>        /// 與用戶端的串連已斷開事件        /// </summary>        public event EventHandler<AsyncEventArgs> ClientDisconnected;        /// <summary>        /// 觸發用戶端串連事件        /// </summary>        /// <param name="session"></param>        private void RaiseClientConnected(Session session)        {            if (ClientConnected != null)            {                ClientConnected(this, new AsyncEventArgs(session));            }        }        /// <summary>        /// 觸發用戶端串連斷開事件        /// </summary>        /// <param name="client"></param>        private void RaiseClientDisconnected(Socket client)        {            if (ClientDisconnected != null)            {                ClientDisconnected(this, new AsyncEventArgs("串連斷開"));            }        }        /// <summary>        /// 網路錯誤事件        /// </summary>        public event EventHandler<AsyncEventArgs> NetError;        /// <summary>        /// 觸發網路錯誤事件        /// </summary>        /// <param name="client"></param>        private void RaiseNetError(Session session)        {            if (NetError != null)            {                NetError(this, new AsyncEventArgs(session));            }        }        /// <summary>        /// 例外狀況事件        /// </summary>        public event EventHandler<AsyncEventArgs> ServerException;        /// <summary>        /// 觸發例外狀況事件        /// </summary>        /// <param name="client"></param>        private void RaiseServerException(Session session)        {            if (ServerException != null)            {                ServerException(this, new AsyncEventArgs(session));            }        }        #endregion        #region Close        /// <summary>        /// 關閉一個與用戶端之間的會話        /// </summary>        /// <param name="closeClient">需要關閉的用戶端工作階段對象</param>        public void CloseSession(Session session)        {            if (session != null)            {                session.Datagram = null;                session.RecvDataBuffer = null;                _clients.Remove(session);                _clientCount--;                //TODO 觸發關閉事件                session.Close();            }        }        /// <summary>        /// 關閉所有的用戶端工作階段,與所有的用戶端串連會斷開        /// </summary>        public void CloseAllClient()        {            foreach (Session client in _clients)            {                CloseSession(client);            }            _clientCount = 0;            _clients.Clear();        }        /// <summary>        /// Performs application-defined tasks associated with freeing,         /// releasing, or resetting unmanaged resources.        /// </summary>        public void Dispose()        {            Dispose(true);            GC.SuppressFinalize(this);        }        /// <summary>        /// Releases unmanaged and - optionally - managed resources        /// </summary>        /// <param name="disposing"><c>true</c> to release         /// both managed and unmanaged resources; <c>false</c>         /// to release only unmanaged resources.</param>        protected virtual void Dispose(bool disposing)        {            if (!this.disposed)            {                if (disposing)                {                    try                    {                        Stop();                        if (_serverSock != null)                        {                            _serverSock = null;                        }                    }                    catch (SocketException ex)                    {                        //TODO                        RaiseServerException(null);                    }                }                disposed = true;            }        }        #endregion    }

其中使用了一個Session類,來封裝對用戶端的串連Session,cs
/// <summary>    /// 用戶端與伺服器之間的會話類    /// </summary>    public class Session    {        #region 欄位        /// <summary>        /// 接收資料緩衝區        /// </summary>        private byte[] _recvBuffer;        /// <summary>        /// 用戶端發送到伺服器的報文        /// 注意:在有些情況下報文可能只是報文的片斷而不完整        /// </summary>        private string _datagram;        /// <summary>        /// 用戶端的Socket        /// </summary>        private Socket _clientSock;        #endregion        #region 屬性        /// <summary>        /// 接收資料緩衝區         /// </summary>        public byte[] RecvDataBuffer        {            get            {                return _recvBuffer;            }            set            {                _recvBuffer = value;            }        }        /// <summary>        /// 存取會話的報文        /// </summary>        public string Datagram        {            get            {                return _datagram;            }            set            {                _datagram = value;            }        }        /// <summary>        /// 獲得與用戶端工作階段關聯的Socket對象        /// </summary>        public Socket ClientSocket        {            get            {                return _clientSock;            }        }        #endregion        /// <summary>        /// 建構函式        /// </summary>        /// <param name="cliSock">會話使用的Socket串連</param>        public Session(Socket cliSock)        {            _clientSock = cliSock;        }        /// <summary>        /// 關閉會話        /// </summary>        public void Close()        {            //關閉資料的接受和發送            _clientSock.Shutdown(SocketShutdown.Both);            //清理資源            _clientSock.Close();        }    }

事件類別
class AsyncEventArgs : EventArgs    {        /// <summary>        /// 提示資訊        /// </summary>        public string _msg;        public Session _sessions;        /// <summary>        /// 是否已經處理過了        /// </summary>        public bool IsHandled { get; set; }        public AsyncEventArgs(string msg)        {            this._msg = msg;            IsHandled = false;        }        public AsyncEventArgs(Session session)        {            this._sessions = session;            IsHandled = false;        }        public AsyncEventArgs(string msg, Session session)        {            this._msg = msg;            this._sessions = session;            IsHandled = false;        }    }

下一次補上 Socket版本的非同步用戶端代碼

c#非同步Socket Tcp伺服器實現

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