定義:
命令模式將“請求”封裝成對象,以便使用不同的請求、隊列或者日誌來參數化其他對象,命令模式也支援可撤銷的操作。命令模式可將“動作的要求者”從“動作的執行者”對象中解耦。
情境:
我們要設計一個遙控器,可以通過按動上邊的控制按鈕控制臥室和廚房的燈,還能控制臥室中的音響的開關。遙控器及時我們的“動作的要求者”,而燈和音響就是我們的“動作的執行者”。當我們按動遙控器上的某個開關後,遙控器就可以把相關的指令發送到我們的指定的家電上。這之中遙控器和家電之間是解耦的,我們完全可以通過設定,添加、修改或刪除其它的家電控制功能,而不需要修改遙控器的代碼。
類圖:
c++代碼如下:
#include <iostream>
#include <vector>
using namespace std;
class Command
{
public:
virtual void execute() = 0;
};
class NoCommand : public Command
{
public:
void execute() {};
};
class Light
{
public:
Light(string location);
void on();
void off();
private:
string m_sLocation;
};
class LightOffCommand : public Command
{
public:
LightOffCommand(string location):m_Light(location) {}
void execute();
private:
Light m_Light;
};
class LightOnCommand : public Command
{
public:
LightOnCommand(string location):m_Light(location) {}
void execute();
private:
Light m_Light;
};
class Stereo
{
public:
Stereo(string location);
void on();
void off();
void setCD();
void setDVD();
void setRadio();
void setVolume(int volume);
private:
string m_sLocation;
};
class StereoOnWithCDCommand : public Command
{
public:
StereoOnWithCDCommand(string location):m_Stereo(location) {}
void execute();
private:
Stereo m_Stereo;
};
class StereoOffCommand : public Command
{
public:
StereoOffCommand(string location):m_Stereo(location) {}
void execute();
private:
Stereo m_Stereo;
};
class RemoteControl
{
public:
RemoteControl();
~RemoteControl();
void setCommand(int slot, Command* pOnCommand, Command* pOffCommand);
void onButtonWasPushed(int slot);
void offButtonWasPushed(int slot);
private:
vector<Command*> m_OnCommands;
vector<Command*> m_OffCommands;
};
Light::Light(string location)
{
m_sLocation = location;
}
void Light::on()
{
printf("%s light is on\n",m_sLocation.c_str());
}
void Light::off()
{
printf("%s light is off\n",m_sLocation.c_str());
}
void LightOffCommand::execute()
{
m_Light.off();
}
void LightOnCommand::execute()
{
m_Light.on();
}
Stereo::Stereo(string location)
{
m_sLocation = location;
}
void Stereo::on()
{
printf("%s stereo is on\n",m_sLocation.c_str());
}
void Stereo::off()
{
printf("%s stereo is off\n",m_sLocation.c_str());
}
void Stereo::setCD()
{
printf("%s stereo is set for CD input\n",m_sLocation.c_str());
}
void Stereo::setDVD()
{
printf("%s stereo is set for DVD input\n",m_sLocation.c_str());
}
void Stereo::setRadio()
{
printf("%s stereo is set for Radio\n",m_sLocation.c_str());
}
void Stereo::setVolume(int volume)
{
printf("%s Stereo volume set to %d\n",m_sLocation.c_str(),volume);
}
void StereoOnWithCDCommand::execute()
{
m_Stereo.on();
m_Stereo.setCD();
m_Stereo.setVolume(11);
}
void StereoOffCommand::execute()
{
m_Stereo.off();
}
RemoteControl::RemoteControl()
{
for (int i = 0; i < 7; i++)
{
Command* noCommandOn = new NoCommand();
m_OnCommands.push_back(noCommandOn);
Command* noCommandOff = new NoCommand();
m_OffCommands.push_back(noCommandOff);
}
}
RemoteControl::~RemoteControl()
{
for (int i = 0; i < 7; i++)
{
delete m_OnCommands.at(i);
delete m_OffCommands.at(i);
}
m_OnCommands.clear();
m_OffCommands.clear();
}
void RemoteControl::setCommand(int slot, Command* pOnCommand, Command* pOffCommand)
{
delete m_OnCommands.at(slot);
m_OnCommands.at(slot) = pOnCommand;
delete m_OffCommands.at(slot);
m_OffCommands.at(slot) = pOffCommand;
}
void RemoteControl::onButtonWasPushed(int slot)
{
m_OnCommands.at(slot)->execute();
}
void RemoteControl::offButtonWasPushed(int slot)
{
m_OffCommands.at(slot)->execute();
}
int main()
{
RemoteControl remoteControl;
LightOffCommand* pLivingRoomLightOff = new LightOffCommand("Living Room");
LightOffCommand* pKitchenLightOff = new LightOffCommand("Kitchen");
LightOnCommand* pLivingRoomLightOn = new LightOnCommand("Living Room");
LightOnCommand* pKitchenLightOn = new LightOnCommand("Kitchen");
StereoOnWithCDCommand* pStereoOnWithCD = new StereoOnWithCDCommand("Living Room");
StereoOffCommand* pStereoOff = new StereoOffCommand("Living Room");
remoteControl.setCommand(0,pLivingRoomLightOn,pLivingRoomLightOff);
remoteControl.setCommand(1,pKitchenLightOn,pKitchenLightOff);
remoteControl.setCommand(2,pStereoOnWithCD,pStereoOff);
remoteControl.onButtonWasPushed(0);
remoteControl.offButtonWasPushed(0);
remoteControl.onButtonWasPushed(1);
remoteControl.offButtonWasPushed(1);
remoteControl.onButtonWasPushed(2);
remoteControl.offButtonWasPushed(2);
return 0;
}
運行結果如下:
Living Room light is on
Living Room light is off
Kitchen light is on
Kitchen light is off
Living Room stereo is on
Living Room stereo is set for CD input
Living Room Stereo volume set to 11
Living Room stereo is off
參考圖書:《Head First 設計模式》