舉個簡單的流程1.先定義一個委託,不過很多時候不需要,可以直接使用系統的。public delegate void SampleEventHandler(object sender, SampleEventArgs e);2.在類中定義事件。public event SampleEventHandler SampleEvent;要瞭解深刻一點,你可以查看一下多播委託(Multicast Delegate)3.執行事件:private OnSampleEventHandler(object sender, SampleEventArgs e) { if (SampleEvent != null) { SampleEvent(sender, e); }}外部:4.載入事件:xxx.SampleEvent += this.xxx_OnSampleEventHandler;5.定義事件發生時執行的方法protected void xxx_OnSampleEventHandler(object sender, SampleEventArgs e) { ... }View Code
private void Form1_Load(object sender, EventArgs e) { Publisher pub = new Publisher(); Receiver rec = new Receiver(); pub.delegtevent += new DelegteEvent(rec.ReceiverHandler); //註冊 pub.FireEvent();//觸發事件 Console.Read(); } } //聲明代理 public delegate void DelegteEvent(object sender,MyEventArgs e); //聲明一個代理類 public class Publisher { //定義事件 public event DelegteEvent delegtevent; //事件觸發的方法 public virtual void FireEvent(MyEventArgs e) { if (delegtevent != null) //調用委託觸發事件 delegtevent(this,e); } } public class Receiver { //事件處理函數 public void ReceiverHandler(object sender,MyEventArgs e) { Console.WriteLine("ReceiverHandler is {0}",e._salary); } } public class MyEventArgs : EventArgs //定義事件參數類 { public readonly double _salary; public MyEventArgs(double salary) { this._salary = salary; } }
案例
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using System; using System.Collections.Generic; using System.Text;namespace Delegate { // 熱水器 public class Heater { private int temperature; public string type = "RealFire 001"; // 添加型號作為示範 public string area = "China Xian"; // 添加產地作為示範 //聲明委託 public delegate void BoiledEventHandler(Object sender, BoliedEventArgs e); public event BoiledEventHandler Boiled; //聲明事件 // 定義BoliedEventArgs類,傳遞給Observer所感興趣的資訊 public class BoliedEventArgs : EventArgs { public readonly int temperature; public BoliedEventArgs(int temperature) { this.temperature = temperature; } } // 可以供繼承自 Heater 的類重寫,以便繼承類拒絕其他對象對它的監視 protected virtual void OnBolied(BoliedEventArgs e) { if (Boiled != null) { // 如果有對象註冊 Boiled(this, e); // 調用所有註冊對象的方法 } } // 燒水。 public void BoilWater() { for (int i = 0; i <= 100; i++) temperature = i; if (temperature > 95) { //建立BoliedEventArgs 對象。 BoliedEventArgs e = new BoliedEventArgs(temperature); OnBolied(e); // 調用 OnBolied方法 } } } } // 警報器 public class Alarm { public void MakeAlert(Object sender, Heater.BoliedEventArgs e) { Heater heater = (Heater)sender; //這裡是不是很熟悉呢? //訪問 sender 中的公用欄位 Console.WriteLine("Alarm:{0} - {1}: ", heater.area, heater.type); Console.WriteLine("Alarm: 嘀嘀嘀,水已經 {0} 度了:", e.temperature); Console.WriteLine(); } } // 顯示器 public class Display { public static void ShowMsg(Object sender, Heater.BoliedEventArgs e) { //靜態方法 Heater heater = (Heater)sender; Console.WriteLine("Display:{0} - {1}: ", heater.area, heater.type); Console.WriteLine("Display:水快燒開了,當前溫度:{0}度。", e.temperature); Console.WriteLine(); } } class Program { static void Main() { Heater heater = new Heater(); Alarm alarm = new Alarm(); heater.Boiled += alarm.MakeAlert; //註冊方法 heater.Boiled += (new Alarm()).MakeAlert; //給匿名對象註冊方法 heater.Boiled += new Heater.BoiledEventHandler(alarm.MakeAlert); //也可以這麼註冊 heater.Boiled += Display.ShowMsg; //註冊靜態方法 heater.BoilWater(); //燒水,會自動調用註冊過對象的方法 } }}
總結
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1, //聲明委託 public delegate void MyEventHandler(Object sender, MyEventArgs e);2,//聲明事件public event MyEventHandler MyEvent;3,// 定義MyEventArgs類,傳遞給Observer所感興趣的資訊public class MyEventArgs : EventArgs { public readonly int interestFiles; public BoliedEventArgs(int interestFiles) { this.interestFiles = interestFiles; } }4,// 可以供繼承類重寫,以便繼承類拒絕其他對象對它的監視 protected virtual void MyEvent (MyEventArgs e) { if (MyEvent!= null) { // 如果有對象註冊 MyEvent (this, e); // 調用所有註冊對象的方法 } }5, // 聲明觸發事件的方法。 public void tiggerMethod() { for (int i = 0; i <= 100; i++) interestFiles = i; if (interestFiles > 95) { //建立BoliedEventArgs 對象。 MyEventArgs e = new MyEventArgs(interestFiles);// 調用 MyEvent方法 MyEvent(e); } } }