這個例子只是簡單實現了如何使用 Socket 類實現連線導向的通訊。
注意:此例子的目的只是為了說明用通訊端寫程式的大概思路,而不是實際項目中的使用程式。在這個例子中,實際上還有很多問題沒有解決,如訊息邊界問題、連接埠號碼是否被佔用、訊息命令的解析問題等。。
下面是兩個程式的代碼,(兩個程式均為控制台程式)
先發服務端的(Server)完整代碼如下:
引入命名空間:
using System.Net.Sockets;
using System.Net;
using System.Threading;
完整代碼如下:
namespace SocketServer
{
class Program
{
private static byte[] result = new byte[1024];
private static int myProt = 8885; //連接埠
static Socket serverSocket;
static void Main(string[] args)
{
//伺服器IP地址
IPAddress ip = IPAddress.Parse("127.0.0.1");
serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
serverSocket.Bind(new IPEndPoint(ip, myProt)); //綁定IP地址:連接埠
serverSocket.Listen(10); //設定最多10個排隊串連請求
Console.WriteLine("啟動監聽{0}成功", serverSocket.LocalEndPoint.ToString());
//通過Clientsoket發送資料
Thread myThread = new Thread(ListenClientConnect);
myThread.Start();
Console.ReadLine();
}
/// <summary>
/// 監聽用戶端串連
/// </summary>
private static void ListenClientConnect()
{
while (true)
{
Socket clientSocket = serverSocket.Accept();
clientSocket.Send(Encoding.ASCII.GetBytes("Server Say Hello"));
Thread receiveThread = new Thread(ReceiveMessage);
receiveThread.Start(clientSocket);
}
}
/// <summary>
/// 接收訊息
/// </summary>
/// <param name="clientSocket"></param>
private static void ReceiveMessage(object clientSocket)
{
Socket myClientSocket = (Socket)clientSocket;
while (true)
{
try
{
//通過clientSocket接收資料
int receiveNumber = myClientSocket.Receive(result);
Console.WriteLine("接收用戶端{0}訊息{1}", myClientSocket.RemoteEndPoint.ToString(), Encoding.ASCII.GetString(result, 0, receiveNumber));
}
catch(Exception ex)
{
Console.WriteLine(ex.Message);
myClientSocket.Shutdown(SocketShutdown.Both);
myClientSocket.Close();
break;
}
}
}
}
}
以上是服務端(server)的完整代碼。
用戶端(Client)的完整代碼如下:
引入命名空間:
using System.Net;
using System.Net.Sockets;
using System.Threading;
完整代碼:
namespace SocketClient
{
class Program
{
private static byte[] result = new byte[1024];
static void Main(string[] args)
{
//設定伺服器IP地址
IPAddress ip = IPAddress.Parse("127.0.0.1");
Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
{
clientSocket.Connect(new IPEndPoint(ip, 8885)); //設定管理員IP與連接埠
Console.WriteLine("串連伺服器成功");
}
catch
{
Console.WriteLine("串連伺服器失敗,請按斷行符號鍵退出!");
return;
}
//通過clientSocket接收資料
int receiveLength = clientSocket.Receive(result);
Console.WriteLine("接收伺服器訊息:{0}",Encoding.ASCII.GetString(result,0,receiveLength));
//通過 clientSocket 發送資料
for (int i = 0; i < 10; i++)
{
try
{
Thread.Sleep(1000); //等待1秒鐘
string sendMessage = "client send Message Hellp" + DateTime.Now;
clientSocket.Send(Encoding.ASCII.GetBytes(sendMessage));
Console.WriteLine("向伺服器發送訊息:{0}" + sendMessage);
}
catch
{
clientSocket.Shutdown(SocketShutdown.Both);
clientSocket.Close();
break;
}
}
Console.WriteLine("發送完畢,按斷行符號鍵退出");
Console.ReadLine();
}
}
}
編譯成功後,先運行 服務端(server),再運行用戶端(client)即可達到通訊效果。
效果如:
該程式已在區域網路測試通過。(192.168.X.X)
若編譯失敗,可到下面的地址下載專案檔:
http://files.cnblogs.com/andrew-blog/SocketServerAndClient.rar
http://www.cnblogs.com/andrew-blog/archive/2011/12/02/CSharp_Socket.html