C# Tips 1——How to scale text using Textrenderer

來源:互聯網
上載者:User
 protected void DrawText(Graphics graphics, string curLine, int xPos, int yPos, int width,                                                 int height)        {            graphics.TextRenderingHint = TextRenderingHint.SystemDefault;            graphics.SmoothingMode = SmoothingMode.AntiAlias;    
                  TextFormatFlags flags = TextFormatFlags.PreserveGraphicsTranslateTransform;                      Point p = new Point(xPos, yPos);            TextRenderer.DrawText(                 graphics, curLine,                 ScaleFont(graphics, TextFont),                  ScaleRect(graphics, xPos, yPos, width, height),                  TextColor, flags);        } float Scale=1.3; private Rectangle ScaleRect(Graphics g, int xPos, int yPos, int width, int height)        {                      return new Rectangle(                (int)Math.Ceiling(xPos * Scale),                (int)Math.Ceiling(yPos * Scale),                (int)Math.Ceiling(width * Scale),                (int)Math.Ceiling(height * Scale));             }        private Font ScaleFont(Graphics g, Font font)       {                       return new Font(                font.FontFamily, font.SizeInPoints * Scale, font.Style, GraphicsUnit.Point,                font.GdiCharSet, font.GdiVerticalFont);                 }     

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