cocos2d-x android background transprent

來源:互聯網
上載者:User

I had to add some code in Cocos2dxGLSurfaceView.java

in the initView method :

mRenderer = new Cocos2dxRenderer(); setFocusableInTouchMode(true); setEGLConfigChooser(8, 8, 8, 8, 16, 0); setRenderer(mRenderer); getHolder().setFormat (PixelFormat.TRANSLUCENT);

and in the Cocos2dxRenderer

modify the onSurfaceCreated(GL10 gl, EGLConfig config) method:

public void onSurfaceCreated(GL10 gl, EGLConfig config) {                 nativeInit(Cocos2dxActivity.screenWidth, Cocos2dxActivity.screenHeight);             last = System.nanoTime();            gl.glDisable(GL10.GL_DITHER);            gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,                    GL10.GL_FASTEST);             gl.glClearColor(0,0,0,0);             gl.glEnable(GL10.GL_CULL_FACE);             gl.glShadeModel(GL10.GL_SMOOTH);             gl.glEnable(GL10.GL_DEPTH_TEST);        }

With this I get a transparent openGLview background by the way I will make a post about my application done with cocos2dx for iPhone and android very soon 

原文地址http://www.cocos2d-x.org/boards/6/topics/4804

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