- Cocos2d-x
Application Wizard for Visual Studio User Guide
- 0.
Overview
- 1.
Frist of all, get the cocos2d-x source code from github
- 2.
Build Cocos2d-x Solution
- 3.
Install the cocos2d-x application wizard to Micro Soft Visual C++ development environment
- 4.
Add a New Application Project
- 5.
Build and Run the New Cocos2d-x Project
0. Overview
- Cocos2d-x-win32's project can be generated by Wizard.
- Wizard supports Visual Studio 2008, Visual Studio 2010(0.8.0 or later), Visual C++2008 Express(0.8.0 or later) and Visual C++ 2010 Express(0.8.0 or later) .
1. Frist of all, get the cocos2d-x source code from github
- Source archive here: Download
- Source code repository here: https://github.com/cocos2d/cocos2d-x
2. Build Cocos2d-x Solution
Win32
- Run the Build-win32.bat script, which adapts vc2008 or vc2010 automatically, to build the solution,
- or open cocos2d-win32 sln file and build the solution in IDE.
- The cocos2d-win32.vc2008.sln is the vc2008 solution for win32.
- The cocos2d-win32.vc2010.sln is the vc2010 solution for win32.
- Confirm the binary target.(example with win32)
- Cocos2d-win32 binary in the folder named Debug.win32 or
Release.win32;
- Cocos2d-wohone binary in PRJ_TG3\LIB\Win32Lib.
- Run HelloWorld and tests(example with win32)
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3. Install the cocos2d-x application wizard to Micro Soft Visual C++ development environment
- Run install-templates-msvc.bat to install the cocos2d-x application wizard automatically.
- The script files for each msvc IDE in the directory: \template\msvc\ .
- The script whose name with the suffix "Express" is used to install wizard for virsual c++ express version.
4. Add a New Application Project
Warning: If you want to create a project in your own solution, modify the project Output Directory property, and replace the value "$(SolutionDir" with "..\".
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p=.
p=.
5. Build and Run the New Cocos2d-x Project
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