擷取螢幕大小(Visible)
Size visibleSize = Director::getInstance()->getVisibleSize();Vec2 origin = Director::getInstance()->getVisibleOrigin();
列印調試(CCLOG)
CCLOG("Characters: %c %c", 'a', 65);CCLOG("Decimals: %d %ld", 1977, 650000L);CCLOG("Preceding with blanks: %10d", 1977);CCLOG("Preceding with zeros: %010d", 1977);CCLOG("Some different radixes: %d %x %o %#x %#o", 100, 100, 100, 100, 100);CCLOG("Floats: %4.2f %.0e %E", 3.1416, 3.1416, 3.1416);CCLOG("%s","A string");
建立菜單(Menu Item)
// 建立菜單auto menuItem = MenuItemImage::create( "MenuNormal.png", "MenuSelected.png", CC_CALLBACK_1(HelloWorld::menuCallback, this) );// 設定座標menuItem->setPosition( Vec2(x,y) );// 建立菜單auto menu = Menu::create(menuItem, NULL);menu->setPosition(Vec2::ZERO);this->addChild(menu, 1);
建立標籤(Label)
auto label = LabelTTF::create("Hello World", "Arial", 24);label->setPosition(Vec2(x,y));this->addChild(label, 1);
添加精靈(Sprite)
auto sprite = Sprite::create("Me.jpg");sprite->setPosition(Vec2(visibleSize.width / 2 , visibleSize.height / 2));sprite->setAnchorPoint(Vec2(0.5,0.5));this->addChild(sprite, 0);
精靈動畫(Action)
auto actionBy = MoveBy::create(1, Point(100,100));auto easeAction = EaseIn::create(actionBy, 2.5f);sprite->runAction(Repeat::create(easeAction, 5));
添加監聽(Listener)
auto listener1 = EventListenerTouchOneByOne::create();listener1->onTouchBegan = [](Touch* touch, Event* event){ auto target = static_cast<Sprite*>(event->getCurrentTarget()); Point locationInNode = target->convertToNodeSpace(touch->getLocation()); Size s = target->getContentSize(); Rect rect = Rect(0, 0, s.width, s.height); if (rect.containsPoint(locationInNode)) { log("sprite began... x = %f, y = %f", locationInNode.x, locationInNode.y); target->setOpacity(180); return true; } return false;};listener1->onTouchMoved = [](Touch* touch, Event* event){ auto target = static_cast<Sprite*>(event->getCurrentTarget()); target->setPosition(target->getPosition() + touch->getDelta());};listener1->onTouchEnded = [=](Touch* touch, Event* event){ auto target = static_cast<Sprite*>(event->getCurrentTarget()); if (target == sprite) { log("Click on the sprite"); }};_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1, sprite);