[Cocos2d-x]在Cocos2d-x 3.x版本中如何通過WebSocket串連伺服器進行資料轉送
WebSocket
首先建立一個空的檔案夾,通過npm安裝nodejs-websocket:
npm install nodejs-websocket
建立app.js檔案:
var ws = require("nodejs-websocket");ws.createServer(function(conn){ conn.on("text", function (str) { console.log("get the message: "+str); conn.sendText("the server got the message"); }) conn.on("close", function (code, reason) { console.log("connection closed"); }); conn.on("error", function (code, reason) { console.log("an error !"); });}).listen(8001);
通過node app.js啟動,這樣伺服器就搭建好了。
Cocos2d-x
#include "network/WebSocket.h"
class HelloWorld : public cocos2d::Layer,public cocos2d::network::WebSocket::Delegate
- 四個委託中定義的函數介面以及一個用來串連的socketClient對象:
// for virtual function in websocket delegatevirtual void onOpen(cocos2d::network::WebSocket* ws);virtual void onMessage(cocos2d::network::WebSocket* ws, const cocos2d::network::WebSocket::Data& data);virtual void onClose(cocos2d::network::WebSocket* ws);virtual void onError(cocos2d::network::WebSocket* ws, const cocos2d::network::WebSocket::ErrorCode& error);// the websocket io clientcocos2d::network::WebSocket* _wsiClient;
_wsiClient = new cocos2d::network::WebSocket();_wsiClient->init(*this, "ws://localhost:8001");
// 開始socket串連void HelloWorld::onOpen(cocos2d::network::WebSocket* ws){ CCLOG("OnOpen");}// 接收到了訊息void HelloWorld::onMessage(cocos2d::network::WebSocket* ws, const cocos2d::network::WebSocket::Data& data){ std::string textStr = data.bytes; textStr.c_str(); CCLOG(textStr.c_str());}// 串連關閉void HelloWorld::onClose(cocos2d::network::WebSocket* ws){ if (ws == _wsiClient) { _wsiClient = NULL; } CC_SAFE_DELETE(ws); CCLOG("onClose");}// 遇到錯誤void HelloWorld::onError(cocos2d::network::WebSocket* ws, const cocos2d::network::WebSocket::ErrorCode& error){ if (ws == _wsiClient) { char buf[100] = {0}; sprintf(buf, "an error was fired, code: %d", error); } CCLOG("Error was fired, error code: %d", error);}
還有一個使用SocketIO的方案,尚未嘗試,明天測試一下:
// Require HTTP module (to start server) and Socket.IOvar http = require('http'), io = require('socket.io');// Start the server at port 8080var server = http.createServer(function(req, res){ // Send HTML headers and message res.writeHead(200,{ 'Content-Type': 'text/html' }); res.end('<h1>Hello Socket Lover!</h1>');});server.listen(8080);// Create a Socket.IO instance, passing it our servervar socket = io.listen(server);// Add a connect listenersocket.on('connection', function(client){ // Create periodical which ends a message to the client every 5 seconds var interval = setInterval(function() { client.send('This is a message from the server! ' + new Date().getTime()); },5000); // Success! Now listen to messages to be received client.on('message',function(event){ console.log('Received message from client!',event); }); client.on('disconnect',function(){ clearInterval(interval); console.log('Server has disconnected'); });});