標籤:cocos2d-x3.0 android 返回 監聽
原文地址:http://blog.csdn.net/qqmcy/article/details/26172665
.h
void onKeyReleased(EventKeyboard::KeyCode keycode, Event* event);
.cpp 註冊返回鍵監聽
//// PrograssScene.cpp// SJKB//// Created by 杜甲 on 14-5-5.////#include "PrograssScene.h"#include "VisibleRect.h"bool PrograssScene::init(){ bool bRet = false; do { CC_BREAK_IF(!Scene::init()); //註冊捕捉監聽 auto listenerkeyPad = EventListenerKeyboard::create(); listenerkeyPad->onKeyReleased = CC_CALLBACK_2(PrograssScene::onKeyReleased, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listenerkeyPad, this); _prograssLayer = PrograssLayer::create(); _prograssLayer->setSize(VisibleRect::getVisibleRect().size); addChild(_prograssLayer); bRet = true; } while (0); return bRet;}//捕捉監聽void PrograssScene::onKeyReleased(EventKeyboard::KeyCode keycode, cocos2d::Event *event){ if (keycode == EventKeyboard::KeyCode::KEY_BACKSPACE) //返回 { Director::getInstance()->popScene(); } else if (keycode == EventKeyboard::KeyCode::KEY_MENU) { }}