標籤:cocos2dx mk
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
#編譯庫的名稱
LOCAL_MODULE := cocos2dcpp_shared
#編譯庫的檔案名稱
LOCAL_MODULE_FILENAME := libcocos2dcpp
#包含的源檔案
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/Card.cpp \
../../Classes/GameOverLayer.cpp \
../../Classes/GameScene.cpp \
../../Classes/HighScore.cpp \
../../Classes/PopLayer.cpp \
../../Classes/SimpleRecognizer.cpp
#c/C++標頭檔包含路徑
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
#引用的靜態連結庫
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
#編譯成動態庫
include $(BUILD_SHARED_LIBRARY)
#匯入外部模組的.mk檔案 ,和 include基本一樣 import-module是指ndk_module_path設定的路徑(包含應用的路徑)(-x在build_native.py中設定(ndk_module_path = ‘NDK_MODULE_PATH=%s;%s/external;%s/cocos‘ % (cocos_root, cocos_root, cocos_root)))
$(call import-module,2d)
$(call import-module,audio/android)
$(call import-module,Box2D)