命令列之2048

來源:互聯網
上載者:User

標籤:命令列小遊戲   2048   

命令列之20482048挺火的遊戲,在命令列實現是什麼樣呢?小嘗試了下,這裡感謝css大神給debug,還有就是遊戲空格處採用特殊字元,因此程式在linux下跑可能會出現亂碼,可以手動調整
遊戲:









代碼:
#include <iostream>#include <ctime>#include <cstdlib>#include <cstring>#include <conio.h>#include <cstdlib>#include <windows.h>#define Coord_x 15#define Coord_y 15#define Height  20#define Width  16using namespace std;class Game{    public:        int score;        int num[5][5];    public:        Game(int s = 0);        bool control(char ch);        void init();        void make();}G;class Console{    public:        void gotoxy(HANDLE hOut, int x, int y);        void enter_game();        void window();        void show();        void start_game();        void end_game();    friend class Game;}C;Game::Game(int s){    score = s;    memset(num,0,sizeof(num));}void Console::gotoxy(HANDLE hOut, int x, int y){    COORD pos;    pos.X = x;    pos.Y = y;    SetConsoleCursorPosition(hOut, pos);}void Console::enter_game(){    HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);    HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);    system("title 2048 by Tc");    gotoxy(hOut,Coord_x+Width-1,Coord_y-12);    SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN);    cout<<"  歡迎進入 2 0 4 8";    SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_GREEN);    gotoxy(hOut,Coord_x+Width-25,Coord_y-8);    cout << "        *  *           *  *            *        *        *  *         " << endl;    gotoxy(hOut,Coord_x+Width-25,Coord_y-7);    cout << "     *        *     *        *        *        *       *      *            " << endl;    gotoxy(hOut,Coord_x+Width-25,Coord_y-6);    cout << "    *        *     *          *      *        *         *    *            " << endl;    gotoxy(hOut,Coord_x+Width-25,Coord_y-5);    cout << "           *       *          *     *        *             *                     " << endl;    gotoxy(hOut,Coord_x+Width-25,Coord_y-4);    cout << "         *         *          *    *  *  *  *  * *      *      *     " << endl;    gotoxy(hOut,Coord_x+Width-25,Coord_y-3);    cout << "       *           *          *            *          *          *                 " << endl;    gotoxy(hOut,Coord_x+Width-25,Coord_y-2);    cout << "     *              *        *            *            *        *               " << endl;    gotoxy(hOut,Coord_x+Width-25,Coord_y-1);    cout << "  *  *  *  *  *        *  *              *                *  *      " << endl;    gotoxy(hOut,Coord_x+Width+1,Coord_y+3);    SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_RED);    cout << "按斷行符號鍵進入遊戲\n"<< endl;;    while(1)    {        char c;        if(kbhit())        {            c = getch();            if(c == 13)            {                system("CLS");                C.start_game();            }        }    }    if(getch() == 27)    {        C.end_game();    }}void Console::end_game(){    HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);    HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);    system("CLS");    gotoxy(hOut,Coord_x+Width+5,Coord_y-10);    SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_RED);    cout << "遊戲結束";    gotoxy(hOut,Coord_x+Width+5,Coord_y-7);    cout << "最終得分 : " << G.score << endl;    SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN);    exit(0);}void Console::window(){    HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);    HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);    system("title 2 0 4 8 by Tc");    system("color 0C");    gotoxy(hOut,Coord_x+Width-2,Coord_y-13);    cout << " *******";    gotoxy(hOut,Coord_x+Width-2,Coord_y-12);    cout << " 2 0 4 8";    gotoxy(hOut,Coord_x+Width-2,Coord_y-11);    cout << " *******";    gotoxy(hOut,Coord_x+2*Width+3,Coord_y+6);    SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN);    gotoxy(hOut,Coord_x+2*Width+3 + 2,Coord_y - 8);    cout << "w鍵 : 向上  " << "s鍵 : 向下";    gotoxy(hOut,Coord_x+2*Width+3 + 2,Coord_y - 6);    cout << "a鍵 : 向左  " << "d鍵 : 向右";    gotoxy(hOut,Coord_x+2*Width+3 + 2,Coord_y - 4);    cout << "Esc :退出";}void Console :: show(){    HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);    HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);    SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_RED);    gotoxy(hOut,Coord_x+2*Width+3 + 2,Coord_y - 10);    cout << "                   ";    gotoxy(hOut,Coord_x+2*Width+3 + 2,Coord_y - 10);    cout << "分數 : " << G.score;    for(int i = 0; i < 4; i++)    {        for(int j = 0; j < 4; j++)        {            if(G.num[i][j] != 0)            {                cout << " ";                SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_RED);                gotoxy(hOut, Coord_x + 6 + j * 8,Coord_x - 8 + i * 4);                cout << G.num[i][j];            }            else            {                cout << " ";                SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_GREEN);                gotoxy(hOut, Coord_x + 6 + j * 8,Coord_x - 8 + i * 4);                cout << "■";            }        }        cout << endl;    }}bool Game::control(char dir){    int num2[4][4];    for(int n = 0; n < 4; n++)        for(int m = 0; m < 4; m++)            num2[n][m] = num[n][m];    bool IsMove = false;    if(dir == 'w' || dir == 'W')    {        for(int j = 0; j < 4; j++)        {            int ii = 0, temp = 5;            for(int i = 0; i < 4; i++)            {                if(num[i][j] == 0)                    continue;                else                {                    temp = i;                    break;                }            }            if(temp == 5)                continue;            num[ii][j] = num[temp][j];            for(int i = temp + 1; i < 4; i++)            {                if(num[i][j] == 0)                    continue;                else if(num[i][j] != 0 && num[i][j] == num[ii][j])                {                    num[ii][j] *= 2;                    G.score += num[ii][j];                    num[i][j] = 0;                }                else if(num[i][j] != 0 && num[i][j] != num[ii][j])                    num[++ii][j] = num[i][j];            }            while(ii < 4)                num[++ii][j] = 0;            for(int n = 0; n < 4; n++)            {                for(int m = 0; m < 4; m++)                {                    if(num2[n][m] != num[n][m])                    {                        IsMove = true;                        break;                    }                }                if(IsMove)                    break;            }        }        return IsMove;    }    else if(dir == 's' || dir == 'S')    {        for(int j = 0; j < 4; j++)        {            int ii = 3, temp = 5;            for(int i = 3; i >= 0; i--)            {                if(num[i][j] == 0)                    continue;                else                {                    temp = i;                    break;                }            }            if(temp == 5)                continue;            num[ii][j] = num[temp][j];            for(int i = temp - 1; i >= 0; i--)            {                if(num[i][j] == 0)                    continue;                else if(num[i][j] != 0 && num[i][j] == num[ii][j])                {                    num[ii][j] *= 2;                    G.score += num[ii][j];                    num[i][j] = 0;                }                else if(num[i][j] != 0 && num[i][j] != num[ii][j])                    num[--ii][j] = num[i][j];            }            while(ii >= 0)                num[--ii][j] = 0;            for(int n = 0; n < 4; n++)            {                for(int m = 0; m < 4; m++)                {                    if(num2[n][m] != num[n][m])                    {                        IsMove = true;                        break;                    }                }                if(IsMove)                    break;            }        }        return IsMove;    }    else if(dir == 'a' || dir == 'A')    {        for(int i = 0; i < 4; i++)        {            int jj = 0, temp = 5;            for(int j = 0; j < 4; j++)            {                if(num[i][j] == 0)                    continue;                else                {                    temp = j;                    break;                }            }            if(temp == 5)                continue;            num[i][jj] = num[i][temp];            for(int j = temp + 1; j < 4; j++)            {                if(num[i][j] == 0)                    continue;                else if(num[i][j] != 0 && num[i][j] == num[i][jj])                {                    num[i][jj] *= 2;                    G.score += num[i][jj];                    num[i][j] = 0;                }                else if(num[i][j] != 0 && num[i][j] != num[i][jj])                {                    num[i][++jj] = num[i][j];                }            }            while(jj < 4)            {                num[i][++jj] = 0;            }            for(int n = 0; n < 4; n++)            {                for(int m = 0; m < 4; m++)                {                    if(num2[n][m] != num[n][m])                    {                        IsMove = true;                        break;                    }                }                if(IsMove)                    break;            }        }        return IsMove;    }    else if(dir == 'd' || dir == 'D')    {        for(int i = 0; i < 4; i++)        {            int jj = 3, temp = 5;            for(int j = 3; j >= 0; j--)            {                if(num[i][j] == 0)                    continue;                else                {                    temp = j;                    break;                }            }            if(temp == 5)                continue;            num[i][jj] = num[i][temp];            for(int j = temp - 1; j >= 0 && jj > 0; j--)            {                if(num[i][j] == 0)                    continue;                else if(num[i][j] != 0 && num[i][j] == num[i][jj])                {                    num[i][jj] *= 2;                    G.score += num[i][jj];                    num[i][j] = 0;                }                else if(num[i][j] != 0 && num[i][j] != num[i][jj])                    num[i][--jj] = num[i][j];            }            while(jj > 0)                num[i][--jj] = 0;            for(int n = 0; n < 4; n++)            {                for(int m = 0; m < 4; m++)                {                    if(num2[n][m] != num[n][m])                    {                        IsMove = true;                        break;                    }                }                if(IsMove)                    break;            }        }        return IsMove;    }    return false;}void Game :: init(){    srand((unsigned int) time(NULL));    int x = rand() % 4;    int y = rand() % 4;    G.num[x][y] = 2;    int xx = rand() % 4;    int yy = rand() % 4;    while(1)    {        if(xx != x && yy != y)        {            G.num[xx][yy] = 2;            break;        }        xx = rand() % 4;        yy = rand() % 4;    }}void Game :: make(){    int count = 0;    for(int i = 0; i < 4; i++)    {        for(int j = 0; j < 4; j++)        {            if(num[i][j])                count ++;        }    }    if(count == 16)        C.end_game();    int xx = rand() % 4;    int yy = rand() % 4;    while(1)    {        if(num[xx][yy] == 0)        {            num[xx][yy] = 2;            break;        }        xx = rand() % 4;        yy = rand() % 4;    }}void Console :: start_game(){    G.init();    window();    show();    char dir;    while(true)    {        bool flag = false;        dir = getch();        if(dir == 27)            end_game();        if(dir == 'w' || dir == 'W' || dir == 'a' || dir == 'A' || dir == 's' || dir == 'S' || dir == 'D' || dir == 'd')        {            flag = G.control(dir);            window();            if(flag)                G.make();            show();        }    }}int main(){    C.enter_game();}


命令列之2048

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