typedef struct _THREADINOF{ BOOL *bExitFlag; //退出標誌(共用) HANDLE hExitEvent; //退出事件(共用) HANDLE hRunEvent; //運行事件 HANDLE hDoneEvent; //運行完成事件 BOOL bThreadIsRuning; //線程運行中 UINT uThreadIndex; //線程索引 UINT uTaskID; //任務ID LPCRITICAL_SECTION lpCriticalSection; //臨界區 //…… 其它資訊}THREADINOF;UINT ThreadFunction(LPVOID lParam){ THREADINOF *pThreadInfo = (THREADINOF*)lParam; //參數檢查 ASSERT(pThreadInfo); ASSERT(pThreadInfo->bExitFlag); ASSERT(pThreadInfo->hExitEvent); ASSERT(pThreadInfo->hRunEvent); ASSERT(pThreadInfo->hDoneEvent); //……其它初始化工作 while(pThreadInfo) { //等待事件 HANDLE hMultEvent[] = {pThreadInfo->hExitEvent, pThreadInfo->hRunEvent}; switch(WaitForMultipleObjects(2, hMultEvent, FALSE, INFINITE)) { case(WAIT_OBJECT_0)://exit event { return -1; } case(WAIT_OBJECT_0 + 1)://run event { break; } default://error { ASSERT(FALSE); break; } } pThreadInfo->bThreadIsRuning = TRUE; //線程運行中 BOOL bTreadDone = FALSE; for(;(!bTreadDone) && (*pThreadInfo->bExitFlag == 0);) { //……線程運行代碼 //類比某些長時間的操作 { Sleep(rand()/32); } //某些必須的臨界區操作 if(pThreadInfo->lpCriticalSection) EnterCriticalSection(pThreadInfo->lpCriticalSection); //臨界區代碼 TRACE(_T("Thead(%u) Task(%u)\n"), pThreadInfo->uThreadIndex, pThreadInfo->uTaskID); //退出臨界區 if(pThreadInfo->lpCriticalSection) LeaveCriticalSection(pThreadInfo->lpCriticalSection); if(1)//滿足線程任務完成條件 { bTreadDone = TRUE; break; //跳出迴圈 } else//為其它線程留出時間 { Sleep(100); //SwitchToThread();//切換線程 } } //線程運行完成,通知父進程 { SetEvent(pThreadInfo->hDoneEvent); pThreadInfo->bThreadIsRuning = FALSE;//線程結束 } } return 0;}void RunTask(){#define MAX_THREAD_NUM 4//最多線程數 BOOL bTreadExitFlag = FALSE; //線程退出標誌 HANDLE hExitEvent = CreateEvent(NULL, TRUE, FALSE, NULL); //線程退出事件 HANDLE hRunEvent[MAX_THREAD_NUM] = {0};//通知線程運行事件 HANDLE hDoneEvent[MAX_THREAD_NUM] = {0};//線程運行完成事件 THREADINOF ThreadInfo[MAX_THREAD_NUM] = {0}; HANDLE hThread[MAX_THREAD_NUM] = {0}; CRITICAL_SECTION mCriticalSection; InitializeCriticalSection(&mCriticalSection); //建立線程 { for(int i=0; i<MAX_THREAD_NUM; i++) { VERIFY(hRunEvent[i] = CreateEvent(NULL, FALSE, FALSE, NULL)); VERIFY(hDoneEvent[i] = CreateEvent(NULL, TRUE, TRUE, NULL)); ThreadInfo[i].uThreadIndex = i; ThreadInfo[i].bExitFlag = &bTreadExitFlag; ThreadInfo[i].hExitEvent = hExitEvent; ThreadInfo[i].hRunEvent = hRunEvent[i]; ThreadInfo[i].hDoneEvent = hDoneEvent[i]; ThreadInfo[i].lpCriticalSection = &mCriticalSection; //……其它參數 hThread[i] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)ThreadFunction, &ThreadInfo[i], 0, NULL); ASSERT(hThread[i]); } } //運行線程 UINT uTaskID = 0; BOOL bOverFlag = FALSE; while(1) { if(bOverFlag) //任務結束 { WaitForMultipleObjects(MAX_THREAD_NUM, hDoneEvent, TRUE, INFINITE);//等待所有線程結束 break; } else //執行任務 { DWORD dwWait = WaitForMultipleObjects(MAX_THREAD_NUM, hDoneEvent, FALSE, INFINITE); if(dwWait >= (WAIT_OBJECT_0 + MAX_THREAD_NUM)) { ASSERT(FALSE); } else { int iThread = dwWait; if(uTaskID < 100) //有新任務可以分配 { //分配新任務 //ThreadInfo[i].xxx 設定新參數 ThreadInfo[iThread].uTaskID = uTaskID++; // ResetEvent(ThreadInfo[iThread].hDoneEvent); //複位就緒事件 SetEvent(ThreadInfo[iThread].hRunEvent); //啟用線程 } else//所有任務完成 { bOverFlag = TRUE; } } } } //結束線程 { bTreadExitFlag = TRUE; SetEvent(hExitEvent); WaitForMultipleObjects(MAX_THREAD_NUM, hThread, TRUE, INFINITE); } //清理工作 { #define DoCloseHandle(h) do{ if(h)CloseHandle(h); h=NULL; }while(0); DoCloseHandle(hExitEvent); for(int i=0; i<MAX_THREAD_NUM; i++) { DoCloseHandle(hRunEvent[i]); DoCloseHandle(hDoneEvent[i]); } DeleteCriticalSection(&mCriticalSection); }}
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線程 'Win32 線程' (0xcd4) 已退出,傳回值為 -1 (0xffffffff)。
線程 'Win32 線程' (0xe58) 已退出,傳回值為 -1 (0xffffffff)。
線程 'Win32 線程' (0xf94) 已退出,傳回值為 -1 (0xffffffff)。
線程 'Win32 線程' (0xce4) 已退出,傳回值為 -1 (0xffffffff)。