標籤:c++ 物件導向 設計模式 狀態模式
狀態模式(state):當一個對象的內在狀態改變時允許改變其行為,這個對象看起來像是改變了其類。
狀態模式主要解決的是當控制一個對象狀態轉換的條件運算式國語複雜時的情況。把狀態的判斷邏輯轉移到不同狀態的一系列類中,可以把複雜的判斷邏輯簡化。例如本文的例子,只要我們把時間輸入,就可以根據時間判斷使用哪個狀態,而不用我們在用戶端來判斷,用戶端看到的只是很簡單的代碼,我們把複雜的邏輯判斷轉移到後台,而後台可以判斷每個狀態的下一個狀態。
狀態模式的好處是將與特定狀態相關的行為局部化,並且將不同狀態的行為分割開來。狀態模式通過把各種狀態轉移邏輯分布到具體的狀態類中,減少相互間的依賴。
使用情境:當一個對象的行為取決於它的狀態,並且它必須在運行時刻根據狀態改變它的行為,就可以考慮狀態模式。
#ifndef STATE_H#define STATE_H#include<iostream>#include<string>using namespace std;class Work;class ForenoonState;class NoonState;class AfternoonState;class EveningState;class RestState;class SleepingState;class State{friend class Work;public:State(){}virtual void WriteProgram(Work *w){ }};class Work{friend class ForenoonState;public://Work(){}State * current;double hour;bool finish = false;//(State * s):current(s) {}Work();//Work():current(new ForenoonState){}//此處會出現沒有合適預設建構函式可用的錯誤提示,因為雖然我們在之前聲明了ForenoonState類,但是沒有給出定義,所以無法構造//但是可以在所有類聲明完畢後實現這個預設建構函式。bool TaskFinished(){ return finish; }void SetState(State * s){ current = s; }void WriteProgram(){current->WriteProgram(this);}};class RestState :public State{public:RestState(){}void WriteProgram(Work* k){cout << "目前時間: " << k->hour << " 下班回家了。\n";}};class SleepingState :public State{public:SleepingState(){}void WriteProgram(Work *k){cout << "目前時間: " << k->hour << " 不行了,睡著了。\n";}};class EveningState :public State{public:EveningState(){}void WriteProgram(Work *k){if (k->TaskFinished()){k->SetState(new RestState);k->WriteProgram();}else{if (k->hour < 21){cout << "目前時間: " << k->hour << " 加班哦,疲累至極。\n";}else{ k->SetState(new SleepingState); k->WriteProgram(); }}}};class AfternoonState :public State{public:AfternoonState(){}void WriteProgram(Work *k){if (k->hour<17)cout << "目前時間: " << k->hour << " 下午狀態不錯,繼續努力\n";else{k->SetState(new EveningState); k->WriteProgram();}}};class NoonState :public State{public:NoonState(){}void WriteProgram(Work *k){if (k->hour<13)cout << "目前時間: " << k->hour << " 餓了,午飯,犯困,午休\n";else{k->SetState(new AfternoonState); k->WriteProgram();}}};class ForenoonState :public State{friend class Work;public:ForenoonState(){}void WriteProgram(Work *k){if (k->hour < 12)cout << "目前時間: " << k->hour << " 上午工作,精神百倍。\n";else{k->SetState(new NoonState); k->WriteProgram();}}};Work::Work() :current(new ForenoonState){}#endif
#include"State.h"int main(){//State* start = new ForenoonState;//Work EmergencyProjects(start);Work EmergencyProjects;EmergencyProjects.hour = 9;EmergencyProjects.WriteProgram();EmergencyProjects.hour = 10;EmergencyProjects.WriteProgram();EmergencyProjects.hour = 12;EmergencyProjects.WriteProgram();EmergencyProjects.hour = 13;EmergencyProjects.WriteProgram();EmergencyProjects.hour = 14;EmergencyProjects.WriteProgram();EmergencyProjects.hour = 17;//EmergencyProjects.finish = false;EmergencyProjects.finish = true;//設定狀態不同時,下面的代碼執行將出現不同的響應。EmergencyProjects.WriteProgram();EmergencyProjects.hour = 19;EmergencyProjects.WriteProgram();EmergencyProjects.hour = 22;EmergencyProjects.WriteProgram(); return 0;}
設計模式C++實現十二:狀態模式