Drawable和Bitmap轉換,drawablebitmap
一、Bitmap轉Drawable
Bitmap bm=xxx; //xxx根據你的情況擷取
BitmapDrawable bd=new BitmapDrawable(bm);
因為BtimapDrawable是Drawable的子類,最終直接使用bd對象即可。
二、 Drawable轉Bitmap
轉成Bitmap對象後,可以將Drawable對象通過Android的SK庫存成一個位元組輸出資料流,最終還可以儲存成為jpg和png的檔案。
Drawable d=xxx; //xxx根據自己的情況擷取drawable
BitmapDrawable bd = (BitmapDrawable) d;
Bitmap bm = bd.getBitmap();
最終bm就是我們需要的Bitmap對象了。
// 從資源中擷取Bitmap
public static Bitmap getBitmapFromResources(Activity act, int resId) {
Resources res = act.getResources();
return BitmapFactory.decodeResource(res, resId);
}
// byte[] → Bitmap
public static Bitmap convertBytes2Bimap(byte[] b) {
if (b.length == 0) {
return null;
}
return BitmapFactory.decodeByteArray(b, 0, b.length);
}
// Bitmap → byte[]
public static byte[] convertBitmap2Bytes(Bitmap bm) {
ByteArrayOutputStream baos = new ByteArrayOutputStream();
bm.compress(Bitmap.CompressFormat.PNG, 100, baos);
return baos.toByteArray();
}
// 1)Drawable → Bitmap
public static Bitmap convertDrawable2BitmapByCanvas(Drawable drawable) {
Bitmap bitmap = Bitmap
.createBitmap(
drawable.getIntrinsicWidth(),
drawable.getIntrinsicHeight(),
drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888
: Bitmap.Config.RGB_565);
Canvas canvas = new Canvas(bitmap);
// canvas.setBitmap(bitmap);
drawable.setBounds(0, 0, drawable.getIntrinsicWidth(),
drawable.getIntrinsicHeight());
drawable.draw(canvas);
return bitmap;
}
// 2)Drawable → Bitmap
public static Bitmap convertDrawable2BitmapSimple(Drawable drawable){
BitmapDrawable bd = (BitmapDrawable) drawable;
return bd.getBitmap();
}
// Bitmap → Drawable
public static Drawable convertBitmap2Drawable(Bitmap bitmap) {
BitmapDrawable bd = new BitmapDrawable(bitmap);
// 因為BtimapDrawable是Drawable的子類,最終直接使用bd對象即可。
return bd;
}
android 怎把bitmap 轉換為drawable
Bitmap轉Drawable:
Bitmap bitmap = new Bitmap (...);
Drawable drawable = new BitmapDrawable(bitmap );
這個應該行
android 中怎將 Rdrawable裡面的圖片資源轉成換Bitmap型
Bitmap bmp=BitmapFactory.decodeResource(r, R.drawable.icon);
Bitmap newb = Bitmap.createBitmap( 300, 300, Config.ARGB_8888 );
Canvas canvasTemp = new Canvas( newb );
canvasTemp.drawBitmap(bmp, 50, 50, p);