#include <cv.h>#include <highgui.h> // Define our callback which we will install for// mouse events.//void my_mouse_callback( int event, int x, int y, int flags, void* param ); CvRect box;bool drawing_box = false; // A litte subroutine to draw a box onto an image//void draw_box( IplImage* img, CvRect rect ) { cvRectangle ( img, cvPoint(box.x,box.y), cvPoint(box.x+box.width,box.y+box.height), cvScalar(0xff,0x00,0x00) /* red */ );} int main( int argc, char* argv[] ) { box = cvRect(-1,-1,0,0); IplImage* image = cvCreateImage( cvSize(200,200), IPL_DEPTH_8U, 3 ); cvZero( image ); IplImage* temp = cvCloneImage( image ); cvNamedWindow( "Box Example" ); // Here is the crucial moment that we actually install // the callback. Note that we set the value ‘param’ to // be the image we are working with so that the callback // will have the image to edit. // cvSetMouseCallback( "Box Example", my_mouse_callback, (void*) image ); // The main program loop. Here we copy the working image // to the ‘temp’ image, and if the user is drawing, then // put the currently contemplated box onto that temp image. // display the temp image, and wait 15ms for a keystroke, // then repeat… // while( 1 ) { cvCopyImage( image, temp ); if( drawing_box ) draw_box( temp, box ); cvShowImage( "Box Example", temp ); if( cvWaitKey( 15 )==27 ) break; } // Be tidy // cvReleaseImage( &image ); cvReleaseImage( &temp ); cvDestroyWindow( "Box Example" );} // This is our mouse callback. If the user// presses the left button, we start a box.// when the user releases that button, then we// add the box to the current image. When the// mouse is dragged (with the button down) we // resize the box.//void my_mouse_callback( int event, int x, int y, int flags, void* param ){ IplImage* image = (IplImage*) param; switch( event ) { case CV_EVENT_MOUSEMOVE: { if( drawing_box ) { box.width = x-box.x; box.height = y-box.y; } } break; case CV_EVENT_LBUTTONDOWN: { drawing_box = true; box = cvRect( x, y, 0, 0 ); } break; case CV_EVENT_LBUTTONUP: { drawing_box = false; if( box.width<0 ) { box.x+=box.width; box.width *=-1; } if( box.height<0 ) { box.y+=box.height; box.height*=-1; } draw_box( image, box ); } break; }}