從原始碼分析DbSet如何通過ObjectStateManager管理entity lifecycle的生命週期

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一:Savechange的時候,怎麼知道哪些entity被add,modify,delete,unchange ????


如何來辨別。。。

在entity中打上標記來做表示。。。已經被跟蹤了。。。當每個entity被打上標記之後,我們才可以

從這些標記擷取相應的操作。。。


二:ef如何做到的。。 ObjectStateManager類來管理每個entity的標記。。。

private Dictionary<EntityKey, EntityEntry> _addedEntityStore;

private Dictionary<EntityKey, EntityEntry> _deletedEntityStore;

private Dictionary<EntityKey, EntityEntry> _modifiedEntityStore;

private Dictionary<EntityKey, EntityEntry> _unchangedEntityStore;


private void AddEntityEntryToDictionary

DbSet.Add 做的操作 將新的entity塞入到指定的dic中。。。


SaveChange擷取的時候:

this.PullModifiedEntriesFromStateManager();

this.PullUnchangedEntriesFromStateManager();


private void PullModifiedEntriesFromStateManager()
{
foreach (System.Data.Entity.Core.IEntityStateEntry entry in this._stateManager.GetEntityStateEntries(EntityState.Added))
{
if (!entry.IsRelationship && !entry.IsKeyEntry)
{
this.KeyManager.RegisterKeyValueForAddedEntity(entry);
}
}
foreach (System.Data.Entity.Core.IEntityStateEntry entry2 in this._stateManager.GetEntityStateEntries(EntityState.Modified | EntityState.Deleted | EntityState.Added))
{
this.RegisterReferentialConstraints(entry2);
}
foreach (System.Data.Entity.Core.IEntityStateEntry entry3 in this._stateManager.GetEntityStateEntries(EntityState.Modified | EntityState.Deleted | EntityState.Added))
{
this.LoadStateEntry(entry3);
}
}


internal virtual IEnumerable<ObjectStateEntry> GetObjectStateEntriesInternal(EntityState state)
{
ObjectStateEntry[] entryArray = new ObjectStateEntry[this.GetObjectStateEntriesCount(state)];
int num = 0;
if (((EntityState.Added & state) != 0) && (this._addedRelationshipStore != null))
{
foreach (KeyValuePair<RelationshipWrapper, RelationshipEntry> pair in this._addedRelationshipStore)
{
entryArray[num++] = pair.Value;
}
}
if (((EntityState.Deleted & state) != 0) && (this._deletedRelationshipStore != null))
{
foreach (KeyValuePair<RelationshipWrapper, RelationshipEntry> pair2 in this._deletedRelationshipStore)
{
entryArray[num++] = pair2.Value;
}
}
if (((EntityState.Unchanged & state) != 0) && (this._unchangedRelationshipStore != null))
{
foreach (KeyValuePair<RelationshipWrapper, RelationshipEntry> pair3 in this._unchangedRelationshipStore)
{
entryArray[num++] = pair3.Value;
}
}
if (((EntityState.Added & state) != 0) && (this._addedEntityStore != null))
{
foreach (KeyValuePair<EntityKey, EntityEntry> pair4 in this._addedEntityStore)
{
entryArray[num++] = pair4.Value;
}
}
if (((EntityState.Modified & state) != 0) && (this._modifiedEntityStore != null))
{
foreach (KeyValuePair<EntityKey, EntityEntry> pair5 in this._modifiedEntityStore)
{
entryArray[num++] = pair5.Value;
}
}
if (((EntityState.Deleted & state) != 0) && (this._deletedEntityStore != null))
{
foreach (KeyValuePair<EntityKey, EntityEntry> pair6 in this._deletedEntityStore)
{
entryArray[num++] = pair6.Value;
}
}
if (((EntityState.Unchanged & state) != 0) && (this._unchangedEntityStore != null))
{
foreach (KeyValuePair<EntityKey, EntityEntry> pair7 in this._unchangedEntityStore)
{
entryArray[num++] = pair7.Value;
}
}
return entryArray;
}


GetEntityStateEntries


三:既然我們savechange是的時候,是通過entity的狀態去擷取。。。

//
// 摘要:
// Describes the state of an entity.
[Flags]
[SuppressMessage("Microsoft.Naming", "CA1714:FlagsEnumsShouldHavePluralNames")]
public enum EntityState
{
//
// 摘要:
// The entity is not being tracked by the context. An entity is in this state immediately
// after it has been created with the new operator or with one of the System.Data.Entity.DbSet
// Create methods.
Detached = 1,
//
// 摘要:
// The entity is being tracked by the context and exists in the database, and its
// property values have not changed from the values in the database.
Unchanged = 2,
//
// 摘要:
// The entity is being tracked by the context but does not yet exist in the database.
Added = 4,
//
// 摘要:
// The entity is being tracked by the context and exists in the database, but has
// been marked for deletion from the database the next time SaveChanges is called.
Deleted = 8,
//
// 摘要:
// The entity is being tracked by the context and exists in the database, and some
// or all of its property values have been modified.
Modified = 16
}

 

using (SchoolDBEntities db = new SchoolDBEntities())
{
var item = db.Students.FirstOrDefault();

item.StudentName = "asdfasdfasdfasd";

db.SaveChanges();
}

//有一個比較子,來判斷是”局部修改“ 還是 ”全域修改“。。。。


倉儲模式的必然之路,如何跟蹤entity的變化。。。。

 

從原始碼分析DbSet如何通過ObjectStateManager管理entity lifecycle的生命週期

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