這是一個建立於 的文章,其中的資訊可能已經有所發展或是發生改變。
今天讀了一下 fasthttp 的源碼,其中讀到了 workpool ,做了一些注釋。
package fasthttpimport ( "net" "runtime" "strings" "sync" "time")// workerPool serves incoming connections via a pool of workers// in FILO order, i.e. the most recently stopped worker will serve the next// incoming connection.//// Such a scheme keeps CPU caches hot (in theory).type workerPool struct { // Function for serving server connections. // It must leave c unclosed. WorkerFunc func(c net.Conn) error //註冊的conn 處理函數 MaxWorkersCount int //最大的工作協程數 LogAllErrors bool MaxIdleWorkerDuration time.Duration //協程最大的空閑時間,超過了就清理掉,其實就是退出協程函數 ,退出 go Logger Logger lock sync.Mutex workersCount int //當前的工作協程數 mustStop bool //workpool 停止標記 ready []*workerChan //準備工作的協程,記當時還在閒置協程 stopCh chan struct{} //workpool 停止訊號 workerChanPool sync.Pool //避免每次頻繁分配workerChan,使用pool}type workerChan struct { //工作協程 lastUseTime time.Time ch chan net.Conn //阻塞chan 處理完了一個conn 通過for range 再處理下一個,都在一個協程裡面}func (wp *workerPool) Start() { if wp.stopCh != nil { panic("BUG: workerPool already started") } wp.stopCh = make(chan struct{}) stopCh := wp.stopCh go func() { var scratch []*workerChan for { wp.clean(&scratch) //定時清理掉協程 (workerChan) select { case <-stopCh: return default: time.Sleep(wp.getMaxIdleWorkerDuration()) } } }()}func (wp *workerPool) Stop() { if wp.stopCh == nil { panic("BUG: workerPool wasn't started") } close(wp.stopCh) //停止 wp.stopCh = nil // Stop all the workers waiting for incoming connections. // Do not wait for busy workers - they will stop after // serving the connection and noticing wp.mustStop = true. wp.lock.Lock() ready := wp.ready for i, ch := range ready { //清空 ch.ch <- nil ready[i] = nil } wp.ready = ready[:0] wp.mustStop = true wp.lock.Unlock()}func (wp *workerPool) getMaxIdleWorkerDuration() time.Duration { if wp.MaxIdleWorkerDuration <= 0 { return 10 * time.Second } return wp.MaxIdleWorkerDuration}func (wp *workerPool) clean(scratch *[]*workerChan) { // 傳入scratch ,要淘汰的ch, 避免每次分配 maxIdleWorkerDuration := wp.getMaxIdleWorkerDuration() // Clean least recently used workers if they didn't serve connections // for more than maxIdleWorkerDuration. currentTime := time.Now() wp.lock.Lock() ready := wp.ready n := len(ready) i := 0 for i < n && currentTime.Sub(ready[i].lastUseTime) > maxIdleWorkerDuration { i++ //到期的ch 個數 } *scratch = append((*scratch)[:0], ready[:i]...) //淘汰的ch,放到scratch if i > 0 { m := copy(ready, ready[i:]) //把需要保留的ch,平移到前面,並且幾下要保留的數量 m for i = m; i < n; i++ { ready[i] = nil //把ready 後面的ch淘汰 賦值nil } wp.ready = ready[:m] //保留的ch到ready } wp.lock.Unlock() // Notify obsolete workers to stop. // This notification must be outside the wp.lock, since ch.ch // may be blocking and may consume a lot of time if many workers // are located on non-local CPUs. tmp := *scratch for i, ch := range tmp { //淘汰的ch 賦值nil ch.ch <- nil tmp[i] = nil }}func (wp *workerPool) Serve(c net.Conn) bool { ch := wp.getCh() //擷取一個協程 if ch == nil { return false } ch.ch <- c //傳入 conn 到協程 return true}var workerChanCap = func() int { // Use blocking workerChan if GOMAXPROCS=1. // This immediately switches Serve to WorkerFunc, which results // in higher performance (under go1.5 at least). if runtime.GOMAXPROCS(0) == 1 { return 0 } // Use non-blocking workerChan if GOMAXPROCS>1, // since otherwise the Serve caller (Acceptor) may lag accepting // new connections if WorkerFunc is CPU-bound. return 1}()func (wp *workerPool) getCh() *workerChan { var ch *workerChan //ch 是一個conn chan 阻塞的,通過for range 不停的處理不同的conn,可以看做是一個協程,不停的處理不同的連結 createWorker := false wp.lock.Lock() ready := wp.ready n := len(ready) - 1 if n < 0 { if wp.workersCount < wp.MaxWorkersCount { createWorker = true wp.workersCount++ //沒有可用的了需要 new } } else { ch = ready[n] ready[n] = nil wp.ready = ready[:n] //擷取ch 並且ready - 1 } wp.lock.Unlock() if ch == nil { if !createWorker { return nil } vch := wp.workerChanPool.Get() //new 一個,這裡的new 其實是在 pool 拿一個workerChan,從這裡可以看出基本上只要是頻繁要分配的變數,都使用pool if vch == nil { vch = &workerChan{ ch: make(chan net.Conn, workerChanCap), } } ch = vch.(*workerChan) go func() { //建立一個協程處理 wp.workerFunc(ch) wp.workerChanPool.Put(vch) //歸還 workerChan }() } return ch}func (wp *workerPool) release(ch *workerChan) bool { ch.lastUseTime = CoarseTimeNow() //更新最後使用這個協程的時間 wp.lock.Lock() if wp.mustStop { wp.lock.Unlock() return false //如果停止了,則上層 停止協程 } wp.ready = append(wp.ready, ch) //歸還 ch 到ready wp.lock.Unlock() return true}func (wp *workerPool) workerFunc(ch *workerChan) { var c net.Conn var err error for c = range ch.ch { //不停的擷取 ch(阻塞的chan) ,處理不同的conn,在一個協程裡面 if c == nil { break } if err = wp.WorkerFunc(c); err != nil && err != errHijacked { //註冊的conn連結處理函數 errStr := err.Error() if wp.LogAllErrors || !(strings.Contains(errStr, "broken pipe") || strings.Contains(errStr, "reset by peer") || strings.Contains(errStr, "i/o timeout")) { wp.Logger.Printf("error when serving connection %q<->%q: %s", c.LocalAddr(), c.RemoteAddr(), err) } } if err != errHijacked { c.Close() } c = nil //釋放conn if !wp.release(ch) { break } //如果stop 了就 break } wp.lock.Lock() wp.workersCount-- //釋放此協程 wp.lock.Unlock()}