標籤:
MessageQueue代碼:http://grepcode.com/file_/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/os/MessageQueue.java/?v=source
Handler代碼:
http://grepcode.com/file_/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/os/Handler.java/?v=source
Looper代碼:
http://grepcode.com/file_/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/os/Looper.java/?v=source
handler的訊息機制主要牽扯三方面:
- 訊息寄件者;
- 訊息佇列;
- 訊息處理迴圈操作。
訊息發送:
public final boolean More ...sendMessage(Message msg) { return sendMessageDelayed(msg, 0); }
往下走:
public final boolean More ...sendMessageDelayed(Message msg, long delayMillis) { if (delayMillis < 0) { delayMillis = 0; } return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis); }
最後走到這裡:
public boolean More ...sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis); }
調用 enqueueMessage 在訊息佇列中插入一條訊息,在 enqueueMessage總中,會把 msg.target 設定為當前的Handler 對象。
private boolean More ...enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { msg.target = this; if (mAsynchronous) { msg.setAsynchronous(true); } return queue.enqueueMessage(msg, uptimeMillis);}
如下將訊息插入訊息佇列中去。並且可以很明顯看出訊息佇列是線性鏈表結構。
boolean enqueueMessage(Message msg, long when) { if (msg.target == null) { throw new IllegalArgumentException("Message must have a target."); } if (msg.isInUse()) { throw new IllegalStateException(msg + " This message is already in use."); } synchronized (this) { if (mQuitting) { IllegalStateException e = new IllegalStateException( msg.target + " sending message to a Handler on a dead thread"); Log.w("MessageQueue", e.getMessage(), e); msg.recycle(); return false; } msg.markInUse(); msg.when = when; Message p = mMessages; boolean needWake; if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { // Inserted within the middle of the queue. Usually we don‘t have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; } // We can assume mPtr != 0 because mQuitting is false. if (needWake) { nativeWake(mPtr); } } return true;}
每個線程只能運行一個looper對象,建立 Looper 的時候,內部會建立一個訊息佇列MessageQueue;並且looper線上程裡面必須先prepare(),再loop來對訊息佇列messageQueue來進行遍曆迴圈操作。
public static void loop() { final Looper me = myLooper(); //如果looper對象是空的,就提示必須在當前線程通過looper.prepare()來進行建立 if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn‘t called on this thread."); } //如果looper不為null,就取出訊息佇列 final MessageQueue queue = me.mQueue; Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); //遍曆訊息佇列 for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. //沒有訊息中斷操作 return; } //----------------隊列不為null的操作---------------- // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } //----------------隊列不為null,分發資料出去---------------- msg.target.dispatchMessage(msg); if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn‘t corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } }
迴圈遍曆並分發訊息出去msg.target.dispatchMessage(msg):
/** * Handle system messages here. *首先,如果訊息的 callback 不是空,便調用 handleCallback 處理。否則判斷 Handler 的 mCallback 是否為空白,不為空白則調用它的 handleMessage方法。如果仍然為空白,才調用 Handler 自身的 handleMessage,也就是我們建立 Handler 時重寫的方法 */public void dispatchMessage(Message msg) { if (msg.callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } //回調handler的handleMessage(msg)方法,從而接收資料 handleMessage(msg); }}
額,先寫到這,明天抽時間再看下,儘可能減少錯誤。
handler訊息機制