深入淺出遊戲演算法(4)-unity3d演算法(3)-移動攝像機

來源:互聯網
上載者:User

標籤:unity3d   遊戲   遊戲演算法   

FindWithTag尋找標籤,Find尋找名稱,2個函數均尋找遊戲對象

GameObject.FindWithTag

GameObject.Find

下面例子移動攝像機,同時追蹤球的移動

#pragma strict//code:[email protected]//date:2014-08-13import System;var translate_object:Rigidbody;var li:int=20;var floor_y:int;var mycamera:GameObject;var camera_bh:float;function Start(){var floor:GameObject=GameObject.FindWithTag("myfloor");mycamera=GameObject.Find("Ball_camera");floor_y=-floor.transform.position.y+5;camera_bh=0.01;}function FixedUpdate() {   if (translate_object!=null) {         if (translate_object.rigidbody.transform.position.y<floor_y){          translate_object.rigidbody.AddForce(0,li,0);              }   }    if (mycamera.transform.rotation.x>-0.10 || mycamera.transform.rotation.x<-0.12) {       camera_bh=-camera_bh;          }   mycamera.transform.Rotate(camera_bh,0,0);   }

麥好的AI樂園部落格所有內容是原創,如果轉載請註明來源http://blog.csdn.net/myhaspl/

如下布局:

效果見:

http://mygame.myhaspl.com/test3/test3.html

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