標籤:os io 檔案 for 資料 ar 代碼 log new
- (void)WaterImage
{
UIImage *bgImage = [UIImage imageNamed:@"scene"];
// 上下文 : 基於位元影像(bitmap) , 所有的東西需要繪製到一張新的圖片上去
// 1.建立一個基於位元影像的上下文(開啟一個基於位元影像的上下文)
// size : 新圖片的尺寸
// opaque : YES : 不透明, NO : 透明
// 這行代碼過後.就相當於常見一張新的bitmap,也就是新的UIImage對象
UIGraphicsBeginImageContextWithOptions(bgImage.size, NO, 0.0);
// 2.畫背景
[bgImage drawInRect:CGRectMake(0, 0, bgImage.size.width, bgImage.size.height)];
// 3.畫右下角的浮水印
UIImage *waterImage = [UIImage imageNamed:@"logo"];
CGFloat scale = 0.2;
CGFloat margin = 5;
CGFloat waterW = waterImage.size.width * scale;
CGFloat waterH = waterImage.size.height * scale;
CGFloat waterX = bgImage.size.width - waterW - margin;
CGFloat waterY = bgImage.size.height - waterH - margin;
[waterImage drawInRect:CGRectMake(waterX, waterY, waterW, waterH)];
// 4.從上下文中取得製作完畢的UIImage對象
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 5.結束上下文
UIGraphicsEndImageContext();
// 6.顯示到UIImageView
self.iconView.image = newImage;
// 7.將image對象壓縮為PNG格式的位元據
NSData *data = UIImagePNGRepresentation(newImage);
// UIImageJPEGRepresentation(<#UIImage *image#>, <#CGFloat compressionQuality#>)
// 8.寫入檔案
NSString *path = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject] stringByAppendingPathComponent:@"new.png"];
[data writeToFile:path atomically:YES];
}
iOS給圖片打浮水印,並將打過浮水印的圖片產生到沙箱中