標籤:bucket param 條件 main class 預設 ble 替換 line
1、背景知識
本文代碼基於jdk1.8分析,《Java編程思想》中有如下描述:
另外再看下Object.java對hashCode()方法的說明:
/** * Returns a hash code value for the object. This method is * supported for the benefit of hash tables such as those provided by * {@link java.util.HashMap}. * <p> * The general contract of {@code hashCode} is: * <ul> * <li>Whenever it is invoked on the same object more than once during * an execution of a Java application, the {@code hashCode} method * must consistently return the same integer, provided no information * used in {@code equals} comparisons on the object is modified. * This integer need not remain consistent from one execution of an * application to another execution of the same application. * <li>If two objects are equal according to the {@code equals(Object)} * method, then calling the {@code hashCode} method on each of * the two objects must produce the same integer result. * <li>It is <em>not</em> required that if two objects are unequal * according to the {@link java.lang.Object#equals(java.lang.Object)} * method, then calling the {@code hashCode} method on each of the * two objects must produce distinct integer results. However, the * programmer should be aware that producing distinct integer results * for unequal objects may improve the performance of hash tables. * </ul> * <p> * As much as is reasonably practical, the hashCode method defined by * class {@code Object} does return distinct integers for distinct * objects. (This is typically implemented by converting the internal * address of the object into an integer, but this implementation * technique is not required by the * Java? programming language.) * * @return a hash code value for this object. * @see java.lang.Object#equals(java.lang.Object) * @see java.lang.System#identityHashCode */ public native int hashCode();
對於3點約定翻譯如下:
1)在java應用執行期間,只要對象的equals方法的比較操作所用到的資訊沒有被修改,那麼對這同一對象調用多次hashCode方法都必須始終如一地同一個整數。在同一個應用程式的多次執行過程中,每次執行該方法返回的整數可以不一致。
2)如果兩個對象根據equals(Object)方法比較是相等的,那麼調用這兩個對象中任意一個對象的hashCode方法都必須產生同樣的整數結果。
3)如果兩個對象根據equals(Object)方法比較是不相等的,那麼調用這兩個對象中任意一個對象的hashCode方法沒必要產生不同的整數結果。但是程式猿應該知道,給不同的對象產生截然不同的整數結果,有可能提高散列表(hash table)的效能。
因此,覆蓋equals時總是要覆蓋hashCode是一種通用的約定,而不是必須的,如果和基於散列的集合(HashMap、HashSet、HashTable)一起工作時,特別是將該對象作為key值的時候,一定要覆蓋hashCode,否則會出現錯誤。那麼既然是一種規範,那麼作為程式猿的我們就有必要必須執行,以免出現問題。
下面就以HashMap為例分析其必要性
2、HashMap內部實現
常用形式如下:
public class PhoneNumber { private int areaCode; private int prefix; private int lineNumber; public PhoneNumber(int areaCode, int prefix, int lineNumber) { this.areaCode = areaCode; this.prefix = prefix; this.lineNumber = lineNumber; } @Override public boolean equals(Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; PhoneNumber that = (PhoneNumber) o; if (areaCode != that.areaCode) return false; if (prefix != that.prefix) return false; return lineNumber == that.lineNumber; } @Override public int hashCode() { int result = areaCode; result = 31 * result + prefix; result = 31 * result + lineNumber; return result; } public static void main(String[] args){ Map<PhoneNumber,String> phoneNumberStringMap = new HashMap<PhoneNumber,String>(); 1)初始化 phoneNumberStringMap.put(new PhoneNumber(123, 456, 7890), "honghailiang"); 2)put儲存 System.out.println(phoneNumberStringMap.get(new PhoneNumber(123, 456, 7890))); 3)get擷取 }}1)初始化
/** * Constructs an empty <tt>HashMap</tt> with the default initial capacity * (16) and the default load factor (0.75). */ public HashMap() { this.loadFactor = DEFAULT_LOAD_FACTOR; // all other fields defaulted }
建立一個具有預設負載因子的HashMap,預設負載因子是0.75
2)put儲存
/** * Associates the specified value with the specified key in this map. * If the map previously contained a mapping for the key, the old * value is replaced. * * @param key key with which the specified value is to be associated * @param value value to be associated with the specified key * @return the previous value associated with <tt>key</tt>, or * <tt>null</tt> if there was no mapping for <tt>key</tt>. * (A <tt>null</tt> return can also indicate that the map * previously associated <tt>null</tt> with <tt>key</tt>.) */ public V put(K key, V value) { return putVal(hash(key), key, value, false, true); }
通過注釋可以看出,key值相同的情況下,會將前者覆蓋,也就是HashMap中不允許存在重複的Key值。並且該方法是有傳回值的,返回key值的上一個value,如果之前沒有map則返回null。繼續看putVal
/** * Implements Map.put and related methods * * @param hash hash for key * @param key the key * @param value the value to put * @param onlyIfAbsent if true, don‘t change existing value * @param evict if false, the table is in creation mode. * @return previous value, or null if none */ final V putVal(int hash, K key, V value, boolean onlyIfAbsent, boolean evict) { Node<K,V>[] tab; Node<K,V> p; int n, i; if ((tab = table) == null || (n = tab.length) == 0) //tab為空白則建立 n = (tab = resize()).length; if ((p = tab[i = (n - 1) & hash]) == null) //根據下標擷取,如果沒有(沒發生碰撞(hash值相同))則直接建立 tab[i] = newNode(hash, key, value, null); else { //如果發生了碰撞進行如下處理 Node<K,V> e; K k; if (p.hash == hash && ((k = p.key) == key || (key != null && key.equals(k)))) e = p; else if (p instanceof TreeNode) //為紅黑數的情況 e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value); else { //為鏈表的情況,普通Node for (int binCount = 0; ; ++binCount) { if ((e = p.next) == null) { p.next = newNode(hash, key, value, null); //鏈表儲存 if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st treeifyBin(tab, hash); //如果鏈表長度超過了8則轉為紅/黑樹狀結構 break; } if (e.hash == hash && ((k = e.key) == key || (key != null && key.equals(k)))) break; p = e; } } if (e != null) { // existing mapping for key // 寫入,並返回oldValue V oldValue = e.value; if (!onlyIfAbsent || oldValue == null) e.value = value; afterNodeAccess(e); return oldValue; } } ++modCount; if (++size > threshold) // 超過load factor*current capacity,resize resize(); afterNodeInsertion(evict); return null; }
可以看到第一個參數時key的hash,如下
/** * Computes key.hashCode() and spreads (XORs) higher bits of hash * to lower. Because the table uses power-of-two masking, sets of * hashes that vary only in bits above the current mask will * always collide. (Among known examples are sets of Float keys * holding consecutive whole numbers in small tables.) So we * apply a transform that spreads the impact of higher bits * downward. There is a tradeoff between speed, utility, and * quality of bit-spreading. Because many common sets of hashes * are already reasonably distributed (so don‘t benefit from * spreading), and because we use trees to handle large sets of * collisions in bins, we just XOR some shifted bits in the * cheapest possible way to reduce systematic lossage, as well as * to incorporate impact of the highest bits that would otherwise * never be used in index calculations because of table bounds. */ static final int hash(Object key) { int h; return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16); }
綜合考慮了速度、作用、品質因素,就是把key的hashCode的高16bit和低16bit異或了一下。因為現在大多數的hashCode的分布已經很不錯了,就算是發生了碰撞也用O(logn)的tree去做了。僅僅異或一下,既減少了系統的開銷,也不會造成的因為高位沒有參與下標的計算(table長度比較小時),從而引起的碰撞。再回過頭來看putVal
1.先判斷存有Node數組table是否為null或者大小為0,如果是初始化一個tab並擷取它的長度。resize()後面再說,先看下Node的結構
/** * Basic hash bin node, used for most entries. (See below for * TreeNode subclass, and in LinkedHashMap for its Entry subclass.) */ static class Node<K,V> implements Map.Entry<K,V> { final int hash; final K key; V value; Node<K,V> next; Node(int hash, K key, V value, Node<K,V> next) { this.hash = hash; this.key = key; this.value = value; this.next = next; } public final K getKey() { return key; } public final V getValue() { return value; } public final String toString() { return key + "=" + value; } public final int hashCode() { return Objects.hashCode(key) ^ Objects.hashCode(value); } public final V setValue(V newValue) { V oldValue = value; value = newValue; return oldValue; } public final boolean equals(Object o) { if (o == this) return true; if (o instanceof Map.Entry) { Map.Entry<?,?> e = (Map.Entry<?,?>)o; if (Objects.equals(key, e.getKey()) && Objects.equals(value, e.getValue())) return true; } return false; } }
Node實現了鏈表形式,用於儲存hash值沒有發生碰撞的hash、key、value,如果發生碰撞則用TreeNode儲存,繼承自Entry,並最終繼承自Node
/** * Entry for Tree bins. Extends LinkedHashMap.Entry (which in turn * extends Node) so can be used as extension of either regular or * linked node. */ static final class TreeNode<K,V> extends LinkedHashMap.Entry<K,V> { TreeNode<K,V> parent; // red-black tree links TreeNode<K,V> left; TreeNode<K,V> right; TreeNode<K,V> prev; // needed to unlink next upon deletion boolean red; TreeNode(int hash, K key, V val, Node<K,V> next) { super(hash, key, val, next); }......}
2.以(n - 1) & hash為下標從tab中取出Node,如果不存在,則以hash、Key、value、null為參數new一個Node,儲存到以(n - 1) & hash為下標的tab中
3.如果該下標中有值,也就是Node存在。如果為TreeNode,就用putTreeVal進行樹節點的儲存。否則以鏈表的形式儲存,如果鏈表長度超過8則轉為紅/黑樹狀結構儲存。
4.如果節點已經存在就替換old value(保證key的唯一性)
5.如果bucket(Node數組)滿了(超過load factor*current capacity),就要resize。
總結:put預存程序:將K/V傳給put方法時,它調用hashCode計算hash從而得到Node位置,進一步儲存,HashMap會根據當前Node的佔用情況自動調整容量(超過Load Facotr則resize為原來的2倍)。可見如果不覆蓋hashCode就不能正確的儲存。
3)get擷取
看完put,再看下get
/** * Returns the value to which the specified key is mapped, * or {@code null} if this map contains no mapping for the key. * * <p>More formally, if this map contains a mapping from a key * {@code k} to a value {@code v} such that {@code (key==null ? k==null : * key.equals(k))}, then this method returns {@code v}; otherwise * it returns {@code null}. (There can be at most one such mapping.) * * <p>A return value of {@code null} does not <i>necessarily</i> * indicate that the map contains no mapping for the key; it‘s also * possible that the map explicitly maps the key to {@code null}. * The {@link #containsKey containsKey} operation may be used to * distinguish these two cases. * * @see #put(Object, Object) */ public V get(Object key) { Node<K,V> e; return (e = getNode(hash(key), key)) == null ? null : e.value; }
get方法又用到了hash(),是根據key的hash和key擷取Node,返回的值就是Node的value屬性。下面主要看下getNode方法即可
/** * Implements Map.get and related methods * * @param hash hash for key * @param key the key * @return the node, or null if none */ final Node<K,V> getNode(int hash, Object key) { Node<K,V>[] tab; Node<K,V> first, e; int n; K k; if ((tab = table) != null && (n = tab.length) > 0 && (first = tab[(n - 1) & hash]) != null) { //map中存在的情況,不存在則直接返回null if (first.hash == hash && // always check first node ((k = first.key) == key || (key != null && key.equals(k)))) //第一個直接命中 return first; if ((e = first.next) != null) { //如果第一個沒命中,擷取下一個節點 if (first instanceof TreeNode) return ((TreeNode<K,V>)first).getTreeNode(hash, key); //如果下一個節點是TreeNode,則用getTreeNode當時擷取 do { if (e.hash == hash && ((k = e.key) == key || (key != null && key.equals(k)))) //迴圈節點鏈表,直到命中 return e; } while ((e = e.next) != null); } } return null; }
1)第一個直接命中2)否則,擷取下一個節點,如果是紅/黑樹狀結構,則從紅/黑樹狀結構中擷取,否則迴圈節點鏈表,直至命中。命中的條件是hash相等且key也相同(基本類型==,自訂類則用equals)。
總結:擷取對象時,我們將K傳給get,它調用hashCode計算hash從而得到Node位置,並進一步調用==或equals()方法確定索引值對。可見為了正確的擷取,要覆蓋hashCode和equals方法
題外話:當鏈表長度超過8的時候,java8用紅/黑樹狀結構代替了鏈表,目的是提高效能,這裡不展開。HashMap是基於Map介面的實現,儲存索引值對時,它可以接收null的索引值,是非同步的,HashMap儲存著Entry(hash, key, value, next)對象。
3、為什麼覆蓋equals的時候要覆蓋hashCode通過HashMap的實現原理,可以看出當自訂類作為key值存在的時候一定要這樣做,但不作為key值可以選擇不這樣做(但為了規範起見,還是要覆蓋,因此就變成了必須的了)。如果將測試代碼中的equals或hashCode注釋掉都不能得到正確的結果:
public class PhoneNumber { private int areaCode; private int prefix; private int lineNumber; public PhoneNumber(int areaCode, int prefix, int lineNumber) { this.areaCode = areaCode; this.prefix = prefix; this.lineNumber = lineNumber; }// @Override// public boolean equals(Object o) {// if (this == o) return true;// if (o == null || getClass() != o.getClass()) return false;//// PhoneNumber that = (PhoneNumber) o;//// if (areaCode != that.areaCode) return false;// if (prefix != that.prefix) return false;// return lineNumber == that.lineNumber;// } @Override public int hashCode() { int result = areaCode; result = 31 * result + prefix; result = 31 * result + lineNumber; return result; } public static void main(String[] args){ Map<PhoneNumber,String> phoneNumberStringMap = new HashMap<PhoneNumber,String>(); phoneNumberStringMap.put(new PhoneNumber(123, 456, 7890), "honghailiang"); System.out.println(phoneNumberStringMap.get(new PhoneNumber(123, 456, 7890))); }}上述結果均為null;
題外話Java中的基本類型可以作為key值,包括String類,String類已經覆蓋了equals方法和hashCode方法。????
【Java實戰】源碼解析為什麼覆蓋equals方法時總要覆蓋hashCode方法