《人機猜拳》

來源:互聯網
上載者:User

標籤:OLE   case   數字   scanner   int   定義   電腦   世界   dom   

package java12;import java.util.Scanner;public class renjicaiquan {     Scanner input = new Scanner(System.in);                  //定義玩家類的屬性                String name;        int score;        String action;        int num;                 //定義玩家類的猜拳方法                 public void show() {            System.out.println("\n請出拳:1.剪刀 2.石頭 3.布");            boolean a = true;            do {                num = input.nextInt();                if (num == 1 || num == 2 || num == 3) {                    switch (num) {                    case 1:
public class renjicaiquan1 {//電腦類    String name;    int score;    String action;    int sum;    //定義電腦類猜拳方法    public void show() {        //產生隨機數        sum=(int)(Math.random());        switch(sum) {        case 1:            action="剪刀";            break;        case 2:            action="石頭";            break;        case 3:            action="布";            break;        }        System.out.println(name+"出拳"+action);    }}

import java.util.Scanner;public class renjicaiquan2 {    //遊戲類    Scanner input=new Scanner(System.in);    //定義遊戲類的屬性        //建立玩家類的對象    renjicaiquan it=new renjicaiquan();    //建立電腦類的對象    renjicaiquan1 is=new renjicaiquan1();    int number;    int witch=0;    //定義遊戲進程的方法     public void process() {            System.out.println("--------------------------歡迎進入遊戲世界--------------------------\n");            System.out.println("\t\t********************************");            System.out.println("\t\t**********猜拳,開始*************");            System.out.println("\t\t********************************");            System.out.println();            System.out.println("出拳規則:1.剪刀   2.石頭   3.布");            System.out.print("請選擇對方角色(1:劉備2:孫權3:曹操):");            boolean b = true;            do {                number = input.nextInt();                if (number == 1 || number == 2 || number == 3) {                    switch (number) {                    case 1:                        is.name = "劉備";                        break;                    case 2:                        is.name = "孫權";                        break;                    case 3:                        is.name = "曹操";                        break;                    }                    b = false;                } else {                    System.out.println("輸入數字有誤,請重新輸入");                }            } while (b);                    System.out.print("請輸入你的姓名:");            it.name = input.next();                    System.out.println(it.name + "  VS  " + is.name + "  對戰\n");                    System.out.println("要開始嗎?(y/n)");            char answer = input.next().charAt(0);            while (answer == ‘y‘) {                it.show();                is.show();                if (it.num == is.sum) {                    System.out.println("和局");                } else if (((it.num == 2) && (is.sum == 1))                        || (it.num == 1) && (is.sum == 3)                        || ((it.num == 3) && (is.sum == 2))) {                    System.out.println("你贏了,真棒!");                   it.score++;                } else {                    System.out.println("你輸了,真笨!");                    is.score++;                }                witch++;                System.out.println("\n");                System.out.println("還要繼續嗎?(y/n)");                answer = input.next().charAt(0);            }        }        /**         * 定義遊戲結算的方法         */        public void showResult() {            System.out.println("********************************");            System.out.println(it.name + "  VS  " + is.name);            System.out.println("對戰次數:" + witch);            System.out.println("\n姓名\t\t得分");            System.out.println(it.name + "\t\t" + it.score);            System.out.println(is.name + "\t\t" + is.score);            if (it.score < is.score) {                System.out.println("你真笨,下次加油!");            } else if (it.score == is.score) {                System.out.println("竟然平局,我們下次一決勝負!");            } else {                System.out.println("你真棒!太贊了!!");            }            System.out.println("********************************");        }}
package java12;public class renjicaiquan3 {public static void main(String[] args) {            renjicaiquan2 play=new renjicaiquan2();//建立遊戲類的對象            play.process();//調用遊戲類的遊戲進程方法            play.showResult();//調用遊戲類的結算方法}}

 

                     action = "剪刀";                        break;                    case 2:                        action = "石頭";                        break;                    case 3:                        action = "布";                        break;                    }                    a = false;                    System.out.println("你出拳:" + action);                } else {                    System.out.println("輸入數字有誤,請重新輸入");                }

《人機猜拳》

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