標籤:result NPU stat java || tin random ++ 玩家
第一個類:
package java12;
import java.util.Scanner;
public class renjicaiquan {
Scanner input = new Scanner(System.in);
//定義玩家類的屬性
String name;
int score;
String action;
int num;
//定義玩家類的猜拳方法
public void show() {
System.out.println("\n請出拳:1.剪刀 2.石頭 3.布");
boolean a = true;
do {
num = input.nextInt();
if (num == 1 || num == 2 || num == 3) {
switch (num) {
case 1:
action = "剪刀";
break;
case 2:
action = "石頭";
break;
case 3:
action = "布";
break;
}
a = false;
System.out.println("你出拳:" + action);
} else {
System.out.println("輸入數字有誤,請重新輸入");
}
} while (a);
}
}
第二個類:
package java12;
public class renjicaiquan1 {
//電腦類
String name;
int score;
String action;
int sum;
//定義電腦類猜拳方法
public void show() {
//產生隨機數
sum=(int)(Math.random());
switch(sum) {
case 1:
action="剪刀";
break;
case 2:
action="石頭";
break;
case 3:
action="布";
break;
}
System.out.println(name+"出拳"+action);
}
}
第三個類:
package java12;
import java.util.Scanner;
public class renjicaiquan2 {
//遊戲類
Scanner input=new Scanner(System.in);
//定義遊戲類的屬性
//建立玩家類的對象
renjicaiquan it=new renjicaiquan();
//建立電腦類的對象
renjicaiquan1 is=new renjicaiquan1();
int number;
int witch=0;
//定義遊戲進程的方法
public void process() {
System.out.println("--------------------------歡迎進入遊戲世界--------------------------\n");
System.out.println("\t\t********************************");
System.out.println("\t\t**********猜拳,開始*************");
System.out.println("\t\t********************************");
System.out.println();
System.out.println("出拳規則:1.剪刀 2.石頭 3.布");
System.out.print("請選擇對方角色(1:劉備2:孫權3:曹操):");
boolean b = true;
do {
number = input.nextInt();
if (number == 1 || number == 2 || number == 3) {
switch (number) {
case 1:
is.name = "劉備";
break;
case 2:
is.name = "孫權";
break;
case 3:
is.name = "曹操";
break;
}
b = false;
} else {
System.out.println("輸入數字有誤,請重新輸入");
}
} while (b);
System.out.print("請輸入你的姓名:");
it.name = input.next();
System.out.println(it.name + " VS " + is.name + " 對戰\n");
System.out.println("要開始嗎?(y/n)");
char answer = input.next().charAt(0);
while (answer == ‘y‘) {
it.show();
is.show();
if (it.num == is.sum) {
System.out.println("和局");
} else if (((it.num == 2) && (is.sum == 1))|| (it.num == 1) && (is.sum == 3)|| ((it.num == 3) && (is.sum == 2))) {
System.out.println("你贏了,真棒!");
it.score++;
} else {
System.out.println("你輸了,真笨!");
is.score++;
}
witch++;
System.out.println("\n");
System.out.println("還要繼續嗎?(y/n)");
answer = input.next().charAt(0);
}
}
/**
* 定義遊戲結算的方法
*/
public void showResult() {
System.out.println("********************************");
System.out.println(it.name + " VS " + is.name);
System.out.println("對戰次數:" + witch);
System.out.println("\n姓名\t\t得分");
System.out.println(it.name + "\t\t" + it.score);
System.out.println(is.name + "\t\t" + is.score);
if (it.score < is.score) {
System.out.println("你真笨,下次加油!");
} else if (it.score == is.score) {
System.out.println("竟然平局,我們下次一決勝負!");
} else {
System.out.println("你真棒!太贊了!!");
}
System.out.println("********************************");
}
}
測試類別:
package java12;
public class renjicaiquan3 {
public static void main(String[] args) {
renjicaiquan2 play=new renjicaiquan2(); //建立遊戲類的對象
play.process(); //調用遊戲類的遊戲進程方法
play.showResult(); //調用遊戲類的結算方法
}
}
人機猜拳