什麼是Dll?
Stands for "Dynamic Link Library." A DLL (.dll) file contains a library of functions and other information that can be accessed by a Windows program. When a program is launched, links to the necessary .dll files are created. If a static link is created, the .dll files will be in use as long as the program is active. If a dynamic link is created, the .dll files will only be used when needed. Dynamic links help programs use resources, such as memory and hard drive space, more efficiently.
對話方塊:
對話方塊可以分為modal和modeless兩種。
在Win32 Dll中建立modal對話方塊。
在一個Win32Dll中建立modal對話方塊非常簡單,我們都知道,Win32函數DialogBox能夠建立一個modal對話方塊,並且modal對話方塊的訊息是獨立於主程式訊息迴圈的,所以可以直接在Dll內部建立對話方塊自己的視窗過程。下面就是一個在Win32 Dll中建立modal對話方塊的樣本:
//name: Modal_Dialog.cpp
#include<windows.h>
#include"resource.h"
BOOL CALLBACK DlgProc(HWND hwnd,UINT Msg,WPARAM wParam,LPARAM lParam)
{
switch(Msg)
{
case WM_INITDIALOG:
return TRUE;
case WM_COMMAND:
switch(wParam)
{
case IDOK:
MessageBox(NULL,"這是一個modal對話方塊的例子","提示",MB_OK);
EndDialog(hwnd, 0);
return TRUE;
}
break;
}
return FALSE;
}
extern"C" __declspec(dllexport) void ShowDialog()
{
HINSTANCE hinst;
hinst=LoadLibrary("Modal_Dialog.dll"); //擷取庫所在的執行個體控制代碼
DialogBox(hinst,MAKEINTRESOURCE(IDD_DIALOG1),NULL,DlgProc);
FreeLibrary(hinst);
}
//name: Test.cpp
……
typedef void (*fp)();
HINSTANCE hDll;
fp Show;
hDll = LoadLibrary("Modal_Dialog.dll");
Show = (fp)GetProcAddress(hDll,"ShowDialog");
(*Show)();
FreeLibrary(hDll);
……
在Win32 Dll 中建立modeless對話方塊。
與modal對話方塊不同,modeless對話方塊的訊息是要經過主程式訊息迴圈的,這樣一來,就必須在調用該Dll的主程式中處理對話方塊的訊息迴圈,這就無法達到利用Dll來完成組件化開發的要求。其實我們可以人為的Modeless對話方塊建立一個視窗類別,我們知道視窗過程是屬於視窗類別的,這樣一來就有了主視窗的訊息迴圈。
//name: Modeless_Dialog.cpp
#include <windows.h>
#include"resource.h"
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
BOOL CALLBACK DlgProc (HWND, UINT, WPARAM, LPARAM) ;
extern"C" int __declspec(dllexport) ShowDialog()
{
static TCHAR szAppName[] = TEXT ("Modeless_Dialog") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
HINSTANCE hInstance;
HWND hDialog;
hInstance = LoadLibrary("Modeless_Dialog.dll");
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = DLGWINDOWEXTRA ; // Note!
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (hInstance, szAppName) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
hwnd = CreateWindow (szAppName, TEXT ("Modeless_Dialog"),
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
// ShowWindow (hwnd, iCmdShow) ; //並不在這裡顯示主視窗
// UpdateWindow (hwnd) ;
hDialog = CreateDialog (hInstance, MAKEINTRESOURCE(IDD_DIALOG1), hwnd, DlgProc) ;
while (GetMessage (&msg, NULL, 0, 0))
{
if(hDialog==0||!IsDialogMessage(hDialog,&msg))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
}
return msg.wParam ;
}
BOOL CALLBACK DlgProc (HWND hDlg, UINT message,
WPARAM wParam, LPARAM lParam)
{
switch(message)
{
case WM_INITDIALOG :
return true;
case WM_COMMAND:
switch(wParam)
{
case(IDOK):
MessageBox(NULL,"這是一個modeless對話方塊的例子","提示",MB_OK);
DestroyWindow(hDlg);
PostQuitMessage (0) ;
return TRUE;
}
}
return FALSE;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
CreateDialog用來建立視窗,並且對話方塊模板要指定visible屬性為True,只有這樣才能顯示對話方塊.
if(hDialog==0||!IsDialogMessage(hDialog,&msg))這一句是起訊息分流作用的,對於屬於對話方塊的訊息一律交給對話方塊過程DlgProc來處理。
處理對話方塊的退出一定要使用DetroyWindow函數,並且要發送一個退出訊息,使那個沒有顯示的主視窗也能夠退出訊息迴圈,不至於造成記憶體泄露。
本文來自CSDN部落格,轉載請標明出處:http://blog.csdn.net/hailongchang/archive/2006/12/19/1448782.aspx