【MFC】程式架構及基礎知識,mfc架構基礎知識
1. 首先,貼一個簡單的Win32的Hello World程式,這是學MFC的基礎。
如果沒有學過Win32,請自行補充相關知識。
#include <windows.h>LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd){ static TCHAR lpszAppName[] = TEXT("HelloWin"); HWND hwnd; MSG msg; WNDCLASS wc; wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); wc.lpszMenuName = NULL; wc.lpszClassName = lpszAppName; // 註冊視窗類別 if (!RegisterClass(&wc)) { MessageBox(NULL, TEXT("This program requires Windows NT!"), lpszAppName, MB_ICONERROR); return 0; } // 建立應用程式主視窗 hwnd = CreateWindow(lpszAppName, TEXT("The Hello Program"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL); // 顯示視窗 ShowWindow(hwnd, nShowCmd); UpdateWindow(hwnd); // 訊息迴圈 while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam;}//// 視窗過程函數//LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam){ HDC hdc; PAINTSTRUCT ps; RECT rect; switch (message) { case WM_CREATE: return 0; case WM_PAINT: hdc = BeginPaint(hwnd, &ps); GetClientRect(hwnd, &rect); DrawText(hdc, TEXT("Hello World!"), -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER); EndPaint(hwnd, &ps); return 0; case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hwnd, message, wParam, lParam);}
2. MFC其實是微軟對Win32 API的一個封裝。
建立一個簡單的MFC程式如Test後,整個程式的初始化及運行流程大致下:
CTestApp中定義theApp全域對象
—>執行父類CWinApp建構函式
—>執行子類本身建構函式
—>調用AfxWinMain函數
—>Afx函數中調用initInstance函數,包括註冊視窗類別、建立視窗、顯示視窗等
—>進行訊息迴圈
3. 程式架構
建立一個單文檔MFC樣本程式,程式就會包含:
CTestApp——應用程式類
CMainFrame、CTestView——表單類,後者可看做前者的子類
CTestDoc——文檔類
4. 注意事項:
MFC其實是對Win32 API函數的一些封裝,比如CWnd類,我們自己也可以類比這個封裝過程。
下面是我自己寫的一個類比封裝程式:
#include <windows.h>LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);class CMyWnd{public:BOOL MyCreateWindow( LPCTSTR lpClassName, LPCTSTR lpWindowName, DWORD dwStyle, int x, int y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HANDLE hInstance, PVOID lpParam );BOOL MyShowWindow(int nCmdShow);BOOL MyUpdateWindow();HWND GetHwnd();private:HWND m_hwnd;};BOOL CMyWnd::MyCreateWindow(LPCTSTR lpClassName, LPCTSTR lpWindowName, DWORD dwStyle, int x,int y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HANDLE hInstance, LPVOID lpParam){m_hwnd = ::CreateWindow(lpClassName,lpWindowName,dwStyle,x,y,nWidth,nHeight,hWndParent,hMenu,(HINSTANCE)hInstance,lpParam);if(NULL == m_hwnd)return FALSE;elsereturn TRUE;}BOOL CMyWnd::MyShowWindow(int nCmdShow){return ::ShowWindow(m_hwnd, nCmdShow);}BOOL CMyWnd::MyUpdateWindow(){return ::UpdateWindow(m_hwnd);}HWND CMyWnd::GetHwnd(){return this->m_hwnd;}int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd ){MSG msg;WNDCLASS wndclass;CMyWnd wnd;TCHAR szName[] = TEXT("Class Test");//HWND hwnd;wndclass.cbClsExtra = 0;wndclass.cbWndExtra = 0;wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);wndclass.hInstance = hInstance;wndclass.lpfnWndProc = WndProc;wndclass.lpszClassName = szName;wndclass.lpszMenuName = NULL;wndclass.style = CS_HREDRAW | CS_VREDRAW;if(!RegisterClass(&wndclass)){MessageBox(NULL, TEXT("Need Window NT"), TEXT("Title"), MB_OK);return 0;}//wnd = new CMyWnd;wnd.MyCreateWindow(szName, TEXT("Window Test"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT, NULL, NULL, hInstance, NULL);//hwnd = wnd->GetHwnd();wnd.MyShowWindow(nShowCmd);wnd.MyUpdateWindow();while(GetMessage(&msg, NULL, 0, 0)){TranslateMessage(&msg);DispatchMessage(&msg);}return msg.wParam;}LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam){switch(message){case WM_DESTROY:PostQuitMessage(0);return 0;}return DefWindowProc(hwnd, message, wParam, lParam);}可見,CMyWnd視窗類別其實 與 視窗無直接關係,他們之間的聯絡其實只是m_hwnd的存在;
視窗被銷毀,並不會影響視窗類別,微軟MFC封裝的CWnd類也是一樣;
當然,我們這裡只是簡單的類比,並不完善,當視窗類別銷毀時,MFC中會把相應的視窗也銷毀。
5. 向MFC程式添加控制項
這個比較簡單,可以再CMainFrame類中定義一個CButton的對象,然後在該類的建構函式中初始化這個成員對象。
當然,也可以在CTestView類寫,可以給它寫個相應WM_CRAETE的OnCreate函數即可;
首先在CTestView標頭檔中添加:
private:CButton m_btn;
然後在CTestView定義檔案中添加:
// CTest1View message handlersint CTest1View::OnCreate(LPCREATESTRUCT lpCreateStruct) {if (CView::OnCreate(lpCreateStruct) == -1)return -1;m_btn.Create(TEXT("World"), WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON, CRect(0,0,50,20), this, 124);return 0;}這個過程其實可以使用VC內建的產生工具來寫,不用我們完全手動編輯。