一、放一個Pictrue控制項屬性Type設為Owner Draw
調整大小
二、加一個按鈕控制項用於處理圖片載入,添加事件
三、按鈕單擊事件
char* m_JPGBuf ;
int m_JPGLen;//標頭檔中定義
void Cbmlb::OnBnClickedBtnUplogpic()
{
CString PicPath;
CFileDialog fdlg(TRUE,NULL,NULL,OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT,"JPEG影像檔|*.jpg|BMP影像檔|*.bmp||");
if (fdlg.DoModal() == IDOK)
{
PicPath = fdlg.GetPathName();
CFile file;
if(file.Open(PicPath,CFile::modeRead) && ((m_JPGLen = file.GetLength()) != -1))
{
m_JPGBuf = (char *)malloc(m_JPGLen);
file.Read(m_JPGBuf, m_JPGLen);
file.Close();
}
DisplayJPG(m_JPGBuf,m_JPGLen);
}
((CStatic*)GetDlgItem(IDC_EDIT_PicPath))->SetWindowText(PicPath);//編輯框可以顯示圖片路經
}
四、編輯圖片處理方法
BOOL Cbmlb::DisplayJPG(char* JPGBuf ,int JPGLen)
{
m_JPGBuf = JPGBuf;
m_JPGLen = JPGLen;
IStream *pStm;
LPVOID pvData;
HGLOBAL hGlobal;
CRect m_DisplayRect,m_winRect;
CDC* m_pDisplayCDC;
m_pDisplayCDC = m_PersonPicBtn.GetDC();
m_PersonPicBtn.GetClientRect(&m_DisplayRect);//擷取畫單張圖的RECT
double m_HORZRES = (double)m_pDisplayCDC->GetDeviceCaps(HORZRES);
double m_VERTSIZE = (double)m_pDisplayCDC->GetDeviceCaps(VERTSIZE);
if(JPGBuf == NULL)
{
CBrush br(RGB(0,0,0));
m_pDisplayCDC->FillRect(&m_DisplayRect, &br);
return FALSE;
}
char *pJPGBuf = JPGBuf;
int iJPGLen = JPGLen;
hGlobal = GlobalAlloc(GMEM_MOVEABLE, iJPGLen);
pvData = NULL;
if(hGlobal != NULL)
{
pvData = GlobalLock(hGlobal);
if(pvData != NULL)
{
memcpy(pvData,pJPGBuf,iJPGLen);
GlobalUnlock(hGlobal);
CreateStreamOnHGlobal(hGlobal, TRUE, &pStm);
}
}
//開啟檔案結束
//顯示JPEG和GIF格式的圖片,GIF只能顯示一幀,還不能顯示動畫,
//要顯示動畫GIF請使用ACTIVE控//件。
IPicture *pPic; //load image from file stream
if(SUCCEEDED(OleLoadPicture(pStm,iJPGLen,TRUE,IID_IPicture,(LPVOID*)&pPic)))
{
OLE_XSIZE_HIMETRIC hmWidth;
OLE_YSIZE_HIMETRIC hmHeight;
pPic->get_Width(&hmWidth);
pPic->get_Height(&hmHeight);
double fX,fY;
//get image height and width
fX = m_HORZRES*(double)hmWidth/(m_HORZRES*100.0);
fY = m_VERTSIZE*(double)hmHeight/(m_VERTSIZE*100.0);
//use render function display image
if(FAILED(pPic->Render(*m_pDisplayCDC,0,0,m_DisplayRect.Width(),m_DisplayRect.Height(),0,hmHeight,hmWidth,-hmHeight,NULL)))
{
pPic->Release();
pStm->Release();
if(hGlobal != NULL)
GlobalFree(hGlobal);
ReleaseDC(m_pDisplayCDC);
return FALSE;
}
pPic->Release();
pStm->Release();
}
else
{
pStm->Release();
if(hGlobal != NULL)
GlobalFree(hGlobal);
ReleaseDC(m_pDisplayCDC);
return FALSE;
}
if(hGlobal != NULL)
{
GlobalFree(hGlobal);
}
ReleaseDC(m_pDisplayCDC);
return TRUE;
}
五、加ONPAIN方法
void Cbmlb::OnPaint()
{
CPaintDC dc(this); // device context for painting
// TODO: 在此處添加訊息處理常式代碼
// 不為繪圖訊息調用 CDialog::OnPaint()
DisplayJPG(m_JPGBuf,m_JPGLen);
}
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