最近在網上看到一個工具類可以提供flex中多線程的支援,AsyncThreading,googleCode地址,詳細文檔可以去googleCode上看
下面總結一下利用這個工具類來實現一個抽獎機的demo。
首先我們要編寫一個自訂線程類,繼承自AbstractAsyncThread並且實現IAsyncThreadResponder介面,
AbstractAsyncThread這個類可以控制線程的層級:
public const RUN_LEVEL_REAL_TIME:int = 1;
public const RUN_LEVEL_HIGH:int = 3;
public const RUN_LEVEL_ABOVE_NORMAL:int = 6:
public const RUN_LEVEL_NORMAL:int = 8;
public const RUN_LEVEL_BELOW_NORMAL:int = 12:
public const RUN_LEVEL_LOW:int = 24;
IAsyncThreadResponder這個介面提供了一個線程啟動後調用的方法
function execute():void;
自訂線程對象類代碼如下:
package threads
{
import cn.ningyu.utils.Random;
import com.symantec.premiumServices.asyncThreading.abstract.AbstractAsyncThread;
import com.symantec.premiumServices.asyncThreading.interfaces.IAsyncThreadResponder;
import mx.controls.Label;
public class WorkBee extends AbstractAsyncThread implements IAsyncThreadResponder
{
private var _lab:Label;
public function WorkBee(lab:Label)
{
_lab = lab;
super();
super.priority = super.RUN_LEVEL_REAL_TIME;
}
public function execute():void
{
var random:Random = Random.getInstance();
random.digit = 1;
random.radix = Random.NUMBER;
_lab.text = random.createRandom();
}
}
}
application中代碼如下:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="init()">
<mx:Script>
<![CDATA[
import threads.WorkBee;
import com.symantec.premiumServices.asyncThreading.AsyncThreadingManager;
import mx.collections.ArrayCollection;
private var threadList:ArrayCollection = new ArrayCollection();
private function init():void {
threadList = new ArrayCollection();
for(var i:int=0;i<7;i++) {
var workBee:WorkBee;
switch(i) {
case 0:
workBee = new WorkBee(lab1);
break;
case 1:
workBee = new WorkBee(lab2);
break;
case 2:
workBee = new WorkBee(lab3);
break;
case 3:
workBee = new WorkBee(lab4);
break;
case 4:
workBee = new WorkBee(lab5);
break;
case 5:
workBee = new WorkBee(lab6);
break;
case 6:
workBee = new WorkBee(lab7);
workBee.wake()
break;
}
threadList.addItem(workBee);
}
}
private function onClick():void {
if(btn.label == "開始抽獎") {
for(var i:int=0;i<7;i++) {
if(threadList[i].sleeping) {
threadList[i].wake();
} else {
threadList[i].start();
}
}
btn.label = "停止抽獎";
} else if(btn.label == "停止抽獎") {
for(var i:int=0;i<7;i++) {
threadList[i].sleep();
}
btn.label = "開始抽獎";
}
}
]]>
</mx:Script>
<mx:FormItem verticalCenter="0" horizontalCenter="0" direction="horizontal" fontSize="50" fontWeight="bold">
<mx:Label id="lab1"/>
<mx:Label id="lab2"/>
<mx:Label id="lab3"/>
<mx:Label id="lab4"/>
<mx:Label id="lab5"/>
<mx:Label id="lab6"/>
<mx:Label id="lab7"/>
<mx:Button id="btn" label="開始抽獎" click="onClick()"/>
</mx:FormItem>
</mx:Application>
注意的點:
線程方法:start()啟動線程
sleep()休眠線程
sleeping線程是否處在休眠狀態
wake()重新啟用線程
kill()殺掉線程
async-threading
還提供AsyncThreadingManager來管理所有的進程
提供的方法:
shutDown()停掉所有的線程
killAllThreads()殺掉所有的線程
還支援線程之間通訊,利用sendMessageToThreads(name:String,body:Object):Boolean