如何控制好多個線程相互之間的聯絡,不產生衝突和重複,這需要用到互斥對象,即:System.Threading 命名空間中的 Mutex 類。
我們可以把Mutex看作一個出租車,乘客看作線程。乘客首先等車,然後上車,最後下車。當一個乘客在 車上時,其他乘客就只有等他下車以後才可以上車。而線程與Mutex對象的關係也正是如此,線程使用Mutex.WaitOne()方法等待Mutex對 象被釋放,如果它等待的Mutex對象被釋放了,它就自動擁有這個對象,直到它調用Mutex.ReleaseMutex()方法釋放這個對象,而在此期 間,其他想要擷取這個Mutex對象的線程都只有等待。
下面這個例子使用了Mutex對象來同步四個線程,主線程等待四個線程的結束,而這四個線程的運行又是與兩個Mutex對象相關聯的。
其中還用到AutoResetEvent類的對象,可以把它理解為一個號誌。這裡用它的有訊號狀態來表示一個線程的結束。
// AutoResetEvent.Set()方法設定它為有訊號狀態
// AutoResetEvent.Reset()方法設定它為無訊號狀態
代碼using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace ConsoleApplication1
{
public class MyMutex
{
Mutex m1;
Mutex m2;
AutoResetEvent aut1 = new AutoResetEvent(false);
AutoResetEvent aut2 = new AutoResetEvent(false);
AutoResetEvent aut3 = new AutoResetEvent(false);
AutoResetEvent aut4 = new AutoResetEvent(false);
public MyMutex()
{
m1 = new Mutex(true,"mutex1");
m2 = new Mutex(true,"mutex2");
}
public void start1()
{
Console.WriteLine("Thread1 start");
m1.WaitOne();
Console.WriteLine("Thread1 end");
aut1.Set();
m1.ReleaseMutex();
}
public void start2()
{
Console.WriteLine("Thread2 start");
m2.WaitOne();
Console.WriteLine("Thread2 end");
aut2.Set();
m2.ReleaseMutex();
}
public void start3()
{
Console.WriteLine("Thread3 start");
Mutex[] list = new Mutex[2];
list[0] = m1;
list[1] = m2;
WaitHandle.WaitAll(list,Timeout.Infinite,true);
Console.WriteLine("Thread3 end");
aut3.Set();
foreach (Mutex m in list)
{
m.ReleaseMutex();
}
}
public void start4()
{
Console.WriteLine("Thread4 start");
Mutex[] list = new Mutex[2];
list[0] = m1;
list[1] = m2;
int k = Mutex.WaitAny(list);
Console.WriteLine("Thread4 end");
list[k].ReleaseMutex();
}
public void Test()
{
Thread th1 = new Thread(new ThreadStart (start1));
Thread th2 = new Thread(new ThreadStart (start2));
Thread th3 = new Thread(new ThreadStart (start3));
Thread th4 = new Thread(new ThreadStart (start4));
th1.Start();
th2.Start();
th3.Start();
th4.Start();
AutoResetEvent[] autolist = new AutoResetEvent[4];
autolist[0] = aut1;
autolist[1] = aut2;
autolist[2] = aut3;
autolist[3] = aut4;
Console.WriteLine("m2 ReleaseMutex");
m2.ReleaseMutex();
Console.WriteLine("m1 ReleaseMutex ");
m1.ReleaseMutex();
WaitHandle.WaitAll(autolist);
Console.WriteLine("all Set");
Console.ReadLine();
}
}
}
注意每次要釋放互斥體 不然會引發AbandonedMutexException 異常