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最近在利用C# WinForm進行項目編碼的時候發現,如果不恰當的使用Partial關鍵字或者是User Control,會導致邏輯代碼和UI代碼耦合度過高,往往會造成一個頁面下面會有將近2000行代碼……這,當然不是我所要看到的,我急需要一種模式能夠將代碼分散,並且最好做到邏輯和UI的分離。找來找去,發現MVC模式最好用,就用這個吧。
當然,拿來用,肯定得明白它的實現方式,對於MVC這種模式,我也已經不是第一次接觸了,就來簡單的說點吧。
MVC基本概念
MVC,指的是Model View Controller,其核心是利用Controller來策動Model和View,簡而言之,Controller就是產生Model和View的。請看下面的圖示:
這裡我就來說下建立步驟:
首先,Controller中需要有待操作的View和與之對應的Model,然後主要進行邏輯代碼的編寫。
其次,View中需要有之對應的Controller的執行個體,這樣才能方便調用Controller中的邏輯方法。
最後就是啟動的時候,最好是Controller First,而不是View First.
需要注意的是,在MVC中,我們傾向於在Model類中使用INtofifyPropertyChanged介面;我們傾向於利用DataBindings來綁定資料。
MVC具體使用執行個體
下面就以一個剛剛編寫的字模製作小軟體來說明:
在Controller中,我們需要指明需要操作的View和Model:
public WordMakerController(MainFrm mainFrm)
{
this.mainFrm = mainFrm;
this.mainFrm.MController = this;
//調用構造器實現資料緩衝
wordReponsitory = new WordReponsitory();
}
//我要操作的View
public MainFrm mainFrm;
//我要操作的Model
public object datasource = DataCache.model;
指明之後,剩下的就是操作邏輯了:
//添加操作,主要是將標記寫入
public void Add(Button thisBtn, string flag)
{
thisBtn.Text = flag;
string content = string.Empty;
if (flag.Contains("/"))
content = @"strArray[" + thisBtn.Tag + "]=" + "\"/\";";
if (flag.Contains("\\"))
content = @"strArray[" + thisBtn.Tag + "]=" + "@" + "\"\\\";";
if (!list.Contains(content))
{
list.Add(content);
SortAndIntegration();
}
}
//刪除操作,刪除已有的標記。
public void Remove(Button thisBtn, string flag)
{
string content = string.Empty;
if (flag.Contains("/"))
content = @"strArray[" + thisBtn.Tag + "]=" + "\"/\";";
if (flag.Contains("\\"))
content = @"strArray[" + thisBtn.Tag + "]=" + "@" + "\"\\\";";
thisBtn.Text = string.Empty;
if (list.Contains(content))
{
list.Remove(content);
SortAndIntegration();
}
}
//對List數組進行排序
private void SortAndIntegration()
{
list.Sort(1, list.Count - 1, null);
DataCache.model.MyArray = string.Join(newLine, list.ToArray());
}
//本字模軟體的核心就是此類,將輸入的字母拷貝到一個大數組,然後迴圈行列列印出來。
private void Punch(int count, string[,] strDaemon, string[,] strPartly)
{
for (int row = 0; row < 7; row++)
{
for (int column = 0; column < 16; column++)
{
strDaemon[row, count * 16 + column] = strPartly[row, column];
}
}
}
//解析輸入的單詞
public string[,] make(string text)
{
//string text = txtWord.Text;
int len = text.Length;
string[,] str = new string[7, len * 16];
int count = -1;
foreach (char c in text)
{
switch (c)
{
case ‘A‘:
count++;
Punch(count, str, WordReponsitory.strArrayA);
break;
case ‘B‘:
count++;
Punch(count, str, WordReponsitory.strArrayB);
break;
case ‘C‘:
count++;
Punch(count, str, WordReponsitory.strArrayC);
break;
case ‘D‘:
count++;
Punch(count, str, WordReponsitory.strArrayD);
break;
case ‘E‘:
count++;
Punch(count, str, WordReponsitory.strArrayE);
break;
case ‘F‘:
count++;
Punch(count, str, WordReponsitory.strArrayF);
break;
case ‘G‘:
count++;
Punch(count, str, WordReponsitory.strArrayG);
break;
case ‘H‘:
count++;
Punch(count, str, WordReponsitory.strArrayH);
break;
case ‘I‘:
count++;
Punch(count, str, WordReponsitory.strArrayI);
break;
case ‘J‘:
count++;
Punch(count, str, WordReponsitory.strArrayJ);
break;
case ‘K‘:
count++;
Punch(count, str, WordReponsitory.strArrayK);
break;
case ‘L‘:
count++;
Punch(count, str, WordReponsitory.strArrayL);
break;
case ‘T‘:
count++;
Punch(count, str, WordReponsitory.strArrayT);
break;
case ‘O‘:
count++;
Punch(count, str, WordReponsitory.strArrayO);
break;
default: break;
}
}
return str;
}
在Model中,傾向於利用INotifyPropertyChanged介面實現屬性改變後通知到綁定
public class NotifiedModel:INotifyPropertyChanged
{
private string myArray;
public string MyArray
{
get { return myArray; }
set { myArray = value; NotifyPropertyChanged("MyArray"); }
}
public event PropertyChangedEventHandler PropertyChanged;
public void NotifyPropertyChanged(string info)
{
PropertyChangedEventHandler property_changed = PropertyChanged;
if (property_changed != null)
{
property_changed(this,new PropertyChangedEventArgs(info));
}
}
}
在View中,需要執行個體化Controller,然後調用Controller代碼邏輯即可,所有的操作基本都和UI互動有關,大大降低了代碼的耦合度:
public MainFrm()
{
InitializeComponent();
}
//這裡需要儲存Controller的執行個體,以便方便調用邏輯方法
private WordMakerController mController;
public WordMakerController MController
{
get { return mController; }
set { mController = value; }
}
private void MainFrm_Load(object sender, EventArgs e)
{
//這裡是進行資料繫結
string header = "string[,] strArray = new string[7, 16];";
mController.list.Add(header);
richTextBox1.DataBindings.Add("Text", mController.datasource, "MyArray");
LoadWordModel();
}
private void LoadWordModel()
{
Button[,] btn = new Button[7, 16];
for (int m = 0; m < 7; m++)
{
for (int n = 0; n < 16; n++)
{
btn[m, n] = new Button();
Button t = btn[m, n];
t.Size = new Size(20, 20);
t.FlatStyle = FlatStyle.Popup;
t.Top = m * 20;
t.Left = n * 20;
t.Tag = m + "," + n;
t.MouseDown += (senderE, eE) =>
{
ClickAndFlag(senderE, eE);
};
panel1.Controls.Add(t);
}
}
}
//這裡通過點擊滑鼠,然後將標記加入到數組裡。主要進行字模製作
private void ClickAndFlag(object senderE, object eE)
{
Button thisBtn = ((Button)(senderE));
if (eE is MouseEventArgs)
{
MouseEventArgs e = eE as MouseEventArgs;
if (e.Button == MouseButtons.Left)
{
if (String.IsNullOrEmpty(thisBtn.Text))
//Add(thisBtn, "\"/\";");
mController.Add(thisBtn, "/;");
else
mController.Remove(thisBtn, "/;");
}
if (e.Button == MouseButtons.Right)
{
if (String.IsNullOrEmpty(thisBtn.Text))
//Add(thisBtn, "@"+"\"\\\";");
mController.Add(thisBtn, "\\;");
else
mController.Remove(thisBtn, "\\;");
}
}
}
//產生字模
private void button1_Click(object sender, EventArgs e)
{
string[,] str = mController.make(txtWord.Text);
string text = txtWord.Text;
int len = text.Length;
for (int row = 0; row < 7; row++)
{
int count = 0;
for (int colum = 0; colum < len * 16; colum++)
{
count++;
//if (string.IsNullOrEmpty(strArrayA[row, colum])) strArrayA[row, colum] = " ";
if (str[row, colum] == null) str[row, colum] = " ";
rText.AppendText(str[row, colum]);
if (count == len * 16)
{
rText.AppendText("\r\n");
}
}
}
}
最後說明下啟動,由於是Controller是策動者,所以應當是ControllerFirst:
//Controller執行個體化先 WordMakerController wordMakerController = new WordMakerController(new MainFrm()); //啟動由Controller產生的表單 Application.Run(wordMakerController.mainFrm);
執行個體啟動並執行結果
然後把產生好的字元拷貝到VisualStudio中, 在VisualStudio中的顯示如下:
源碼下載
最後麼當然是提供源碼下載了
MVC in WinForm