標籤:style blog color os io for ar art
第一道半平面交,只會寫N^2。
將每條邊化作一個不等式,ax+by+c>0,所以要固定順序,方便求解。
半平面交其實就是對一系列的不等式組進行求解可行解。
如果某點在直線右側,說明那個點在地區內,否則出現在左邊,就可能會有交點,將交點求出加入。
//#pragma comment(linker, "/STACK:16777216") //for c++ Compiler#include <stdio.h>#include <iostream>#include <cstring>#include <cmath>#include <stack>#include <queue>#include <vector>#include <algorithm>#define ll long long#define Max(a,b) (((a) > (b)) ? (a) : (b))#define Min(a,b) (((a) < (b)) ? (a) : (b))#define Abs(x) (((x) > 0) ? (x) : (-(x)))using namespace std;const int MAXN = 1555;const double eps = 1e-8;struct POINT{ double x; double y; POINT() : x(0), y(0) {}; POINT(double _x_, double _y_) : x(_x_), y(_y_) {};};struct LINE{ POINT a; POINT b; LINE() {}; LINE(POINT _a_, POINT _b_) : a(_a_), b(_b_) {};};POINT point[MAXN];//記錄最開始的多邊形POINT temp[MAXN]; //臨時儲存新切割的多邊形POINT ans[MAXN]; //儲存新切割出的多邊形LINE lline;int n,m;//n的原先的點數,m是新切割出的多邊形的點數void Coefficient(const LINE & L, double & A, double & B, double & C){ A = L.b.y - L.a.y; B = L.a.x - L.b.x; C = L.b.x * L.a.y - L.a.x * L.b.y;}double Cross(const POINT & a, const POINT & b, const POINT &o){ return (a.x - o.x) * (b.y - o.y) - (b.x - o.x) * (a.y - o.y);}POINT Intersection(const LINE & A, const LINE & B){ double A1, B1, C1; double A2, B2, C2; Coefficient(A, A1, B1, C1); Coefficient(B, A2, B2, C2); POINT temp_point(0, 0); temp_point.x = -(B2 * C1 - B1 * C2) / (A1 * B2 - A2 * B1); temp_point.y = (A2 * C1 - A1 * C2) / (A1 * B2 - A2 * B1); return temp_point;}//求面積,正為順時針,和叉積寫法有關double PointArea(POINT p[],int n){ double area = 0; for(int i = 2; i < n; ++i) area += Cross(p[1], p[i], p[i+1]); return -area / 2.0;}void Cut(){ //用直線ax+by+c==0切割多邊形 int cut_m = 0, i; double a, b, c; Coefficient(lline, a, b, c); for(i = 1; i <= m; ++i){ if(a * ans[i].x + b*ans[i].y + c >= 0) //題目是順時鐘給出點的,所以一個點在直線右邊的話,那麼帶入值就會大於等於0 temp[++cut_m] = ans[i]; //說明這個點還在切割後的多邊形內,將其保留 else{ if(a * ans[i - 1].x + b * ans[i - 1].y + c > 0){ //該點不在多邊形內,但是它和它相鄰的點構成直線與 LINE line1(ans[i - 1], ans[i]); //ax+by+c==0所構成的交點可能在新切割出的多邊形內, temp[++cut_m] = Intersection(lline, line1); //所以保留交點 } if(a * ans[i + 1].x + b * ans[i + 1].y + c > 0){ LINE line1(ans[i + 1], ans[i]); temp[++cut_m] = Intersection(lline, line1); //所以保留交點 } } } for(i = 1; i <= cut_m; ++i) ans[i] = temp[i]; ans[cut_m + 1] = temp[1]; ans[0] = temp[cut_m]; m = cut_m;}void solve(){ int i; point[0] = point[n]; point[n+1] = point[1]; for(i = 0; i <= n + 1; ++i){ ans[i] = point[i]; } m = n; for(i = 1;i <= n; ++i){ lline.a = point[i]; lline.b = point[i + 1]; //根據point[i]和point[i+1]確定直線ax+by+c==0 Cut(); //用直線ax+by+c==0切割多邊形 } printf("%.2f\n",Abs(PointArea(ans,m)));}int main(){ int caseNum,i; scanf("%d",&caseNum); while(caseNum--){ scanf("%d",&n); for(i = 1; i <= n; ++i){ scanf("%lf%lf",&point[i].x,&point[i].y); } solve(); } return 0;}