球拍接球,球拍可左右移動,球落地,遊戲over。
from Tkinter import *import randomimport timeclass Ball: def __init__(self,canvas,color): self.canvas=canvas self.paddle=paddle self.id=canvas.create_oval(10,10,25,25,fill=color) self.canvas.move(self.id,245,100) starts=[-3,-2,-1,1,2,3] random.shuffle(starts) self.x=starts[0] self.y=-3 self.canvas_height=self.canvas.winfo_height() self.canvas_width=self.canvas.winfo_width() self.hit_bottom=False def hit_paddle(self,pos): paddle_pos=self.canvas.coords(self.paddle.id) if pos[2]>=paddle_pos[0] and pos[0]<=paddle_pos[2]: if pos[3]>=paddle_pos[1] and pos[3]<=paddle_pos[3]: return True return False def draw(self): self.canvas.move(self.id,self.x,self.y) pos=self.canvas.coords(self.id) if pos[1]<=0: self.y=3 if pos[3]>=self.canvas_height: self.hit_bottom=True if self.hit_paddle(pos)==True: self.y=-3 if pos[0]<=0: self.x=3 if pos[2]>=self.canvas_width: self.x=-3class Paddle: def __init__(self,canvas,color): self.canvas=canvas self.id=canvas.create_rectangle(0,0,100,10,fill=color) self.canvas.move(self.id,200,300) self.x=0 self.canvas_width=self.canvas.winfo_width() self.canvas.bind_all('<KeyPress-Left>',self.turn_left) self.canvas.bind_all('<KeyPress-Right>',self.turn_right) def draw(self): self.canvas.move(self.id,self.x,0) pos=self.canvas.coords(self.id) if pos[0]<=0: self.x=0 elif pos[2]>=self.canvas_width: self.x=0 def turn_left(self,evt): self.x=-2 def turn_right(self,evt): self.x=2tk=Tk()tk.title("Game")tk.resizable(0,0)tk.wm_attributes("-topmost",1)canvas=Canvas(tk,width=500,height=400,bd=0,highlightthickness=0)canvas.pack()tk.update()paddle=Paddle(canvas,'blue')ball=Ball(canvas,'red')while 1: if ball.hit_bottom==False: ball.draw() paddle.draw() tk.update_idletasks() tk.update() time.sleep(0.01)
結果: