Scrolling Credits Code

來源:互聯網
上載者:User
很多遊戲都有Credits show,  如何?呢 ?  請看: Easy scrolling credits, just stick this in your main loop and replace ITEXTUREHERE with your itexture pointer, and replace driver and device etc if you use custom-named variables:

Code:
u32 time = device->getTimer()->getTime();
driver->draw2DImage(ITEXTUREHERE, position2d<s32>((driver->getScreenSize().Width - ITEXTUREHERE->getOriginalSize().Width)/2, ((time/20)%(driver->getScreenSize().Height+ITEXTUREHERE->getOriginalSize().Height))-ITEXTUREHERE->getOriginalSize().Height));

To speed it up or slow it down, decrease (faster) or increase (slower) this part:

Code:
time/20

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