標籤:tac function 操作 個數 思想 top div pop back
棧(stack)是一種比較基礎的資料結構,其限制了刪除和插入在一個位置操作,而其主要思想就是後進先出(LIFO)。
具體細節可通過代碼看出。
下面給出函數的聲明部分:
StackRecord.h
#ifndef STACKRECORD_H#define STACKRECORD_Htypedef char ElementType;
struct StackRecord;typedef struct StackRecord *Stack;int IsEmpty(Stack S);int IsFull(Stack S);Stack CreateStack(int MaxStackSize);void DisposeStack(Stack S);void MakeEmpty(Stack S);void Push(Stack S, ElementType X);void Pop(Stack S);ElementType Top(Stack S);ElementType PopAndTop(Stack S);#endif
一般的,當我們建立一個棧時都會聲明一個數組來儲存元素,但是這是一個隱含的危險,一般數組大小都會有一個確定的值,而通常我們的程式往往潛在的存在多個棧。因此我們動態申請一個數組,雖然貴這樣花費了昂貴的malloc和free程式時間,但是這很符合我們ADT的想法!
棧的主要常式是Push()和Pop()兩個常式:
StackFunction.c:
#include"StackRecord.h"#include<stdio.h>#include<stdlib.h>#define EmptyStack -1/*預設空棧大小*/#define MinStackSize 5struct StackRecord{ int Capacity; int TopOfStack; ElementType *Array;};int IsEmpty(Stack S){ return S->TopOfStack == EmptyStack;}int IsFull(Stack S){ return S->Capacity == S->TopOfStack + 1;/*加1因為數組的大小從0開始*/}Stack CreateStack(int MaxStackSize){ Stack S; if(MaxStackSize < MinStackSize) printf("Stack is too small!"); S = (Stack)malloc(sizeof(struct StackRecord)); if(S == NULL) printf("malloc failure!"); else{
/*Alloc a Arry size you wanted*/ S->Array = (ElementType*)malloc(sizeof(ElementType) * MaxStackSize); if(S->Array == NULL) printf("malloc failure!"); else{ S->Capacity = MaxStackSize; MakeEmpty(S); } } return S;}void MakeEmpty(Stack S){ S->TopOfStack = EmptyStack;}void DisposeStack(Stack S){ if(S != NULL){//if S is NULL, that free(S) is meaningless free(S->Array); free(S); }}void Push(Stack S, ElementType X){ if(IsFull(S)) printf("Stack is full!"); else S->Array[++S->TopOfStack] = X;}void Pop(Stack S){ if(IsEmpty(S)) printf("Stack is empty!"); else S->TopOfStack--;}ElementType Top(Stack S){ if(!IsEmpty(S)) return S->Array[S->TopOfStack]; printf("Stack is empty!"); return 0;//return value used to avoid warning}ElementType PopAndTop(Stack S){ if(!IsEmpty(S)) return S->Array[S->TopOfStack--]; printf("Stack is empty!"); return 0;}
棧———數組實現