本文執行個體總結了Java中channel用法。分享給大家供大家參考。具體分析如下:
1.Channel介面的定義:
public interface Channel{ public boolean isOpen( ); public void close( ) throws IOException;}
2.Channel的常見類型:
FileChannel, SocketChannel, ServerSocketChannel, and DatagramChannel;
FileChannel通過RandomAccessFile, FileInputStream, FileOutputStream的getChannel()來初始化。
SocketChannel sc = SocketChannel.open();sc.connect (new InetSocketAddress ("somehost", someport));ServerSocketChannel ssc = ServerSocketChannel.open( );ssc.socket().bind (new InetSocketAddress (somelocalport));DatagramChannel dc = DatagramChannel.open();
3.Scatter/Gather,必須使用ByteBuffer.allocateDirect(100)
public interface ScatteringByteChannel extends ReadableByteChannel { public long read (ByteBuffer [] dsts) throws IOException; public long read (ByteBuffer [] dsts, int offset, int length) throws IOException;}public interface GatheringByteChannel extends WritableByteChannel { public long write(ByteBuffer[] srcs) throws IOException; public long write(ByteBuffer[] srcs, int offset, int length) throws IOException;}
4.file lock是和file相關,而不是channel。可以對進程有效,而不是線程。可以通過記憶體對應檔(memory-mapped file)來實現線程同步
5.buffer = fileChannel.map (FileChannel.MapMode.READ_ONLY, 100, 200);
6.MappedByteBuffer are direct. load( )將整個檔案載入到記憶體(改方法不能保證完成)。force( )將資料flush到硬碟。
7.未綁定連接埠的DatagramChannel系統會自動分配連接埠。DatagramChannel的connect(),將保證只接受指定源地址的資料包。這時候,可以使用普通的read和write方法,包括Scatter/Gather
希望本文所述對大家的java程式設計有所協助。