標籤:kernel tasklet work_queue wait_queue completion
對於核心中常用的中斷處理機製做一些總結,方便在合適的時候採用合適的機制。
tasklet 和 work_queue 是延期執行工作的機制,實現基於非強制中斷;completion的實現基於wait_queue。
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tasklet
小進程,主要用於執行一些小任務,對這些任務使用全功能進程比較浪費。也稱為中斷下半部,在處理非強制中斷時執行。
definition:
struct tasklet_struct{ struct tasklet_struct *next; unsigned long state; atomic_t count; void (*func)(unsigned long); unsigned long data;};
相關定義:
#define DECLARE_TASKLET(name, func, data) struct tasklet_struct name = { NULL, 0, ATOMIC_INIT(0), func, data }#define DECLARE_TASKLET_DISABLED(name, func, data) struct tasklet_struct name = { NULL, 0, ATOMIC_INIT(1), func, data }enum{ TASKLET_STATE_SCHED, /* Tasklet is scheduled for execution */ TASKLET_STATE_RUN /* Tasklet is running (SMP only) */};
初始化及銷毀tasklet的方法:
void tasklet_init(struct tasklet_struct *t, void (*func)(unsigned long), unsigned long data){ t->next = NULL; t->state = 0; atomic_set(&t->count, 0); t->func = func; t->data = data;}void tasklet_kill(struct tasklet_struct *t){ if (in_interrupt()) printk("Attempt to kill tasklet from interrupt\n"); while (test_and_set_bit(TASKLET_STATE_SCHED, &t->state)) { do { yield(); } while (test_bit(TASKLET_STATE_SCHED, &t->state)); } tasklet_unlock_wait(t); clear_bit(TASKLET_STATE_SCHED, &t->state);}
調度tasklet的方法:
static inline void tasklet_schedule(struct tasklet_struct *t){ if (!test_and_set_bit(TASKLET_STATE_SCHED, &t->state)) __tasklet_schedule(t);}void __tasklet_schedule(struct tasklet_struct *t){ unsigned long flags; local_irq_save(flags); t->next = NULL; *__this_cpu_read(tasklet_vec.tail) = t; __this_cpu_write(tasklet_vec.tail, &(t->next)); raise_softirq_irqoff(TASKLET_SOFTIRQ); local_irq_restore(flags);}
使用方法:
tasklet_init->tasklet_schedule
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wait_queue
用於使進程等待某一事件的發生,無須頻繁輪訊,進程在等待期間睡眠,在事件發生時由核心自動喚醒。
用法1(add_wait_queue 和 wake_up組合):
當nand控制器被一個進程使用時,其餘進程被放入等待隊列;待第一個進程使用結束後,調用wake_up喚醒等待隊列,下一個進程獲得nand控制器的使用權。
#define DECLARE_WAITQUEUE(name, tsk) wait_queue_t name = __WAITQUEUE_INITIALIZER(name, tsk)#define __WAITQUEUE_INITIALIZER(name, tsk) { .private = tsk, .func = default_wake_function, .task_list = { NULL, NULL } } void add_wait_queue(wait_queue_head_t *q, wait_queue_t *wait){ unsigned long flags; wait->flags &= ~WQ_FLAG_EXCLUSIVE; spin_lock_irqsave(&q->lock, flags); __add_wait_queue(q, wait); spin_unlock_irqrestore(&q->lock, flags);}<nand_base.c>static int nand_test_get_device(struct mtd_info *mtd, int new_state){ struct nand_chip *chip = mtd->priv; spinlock_t *lock = &chip->controller->lock; wait_queue_head_t *wq = &chip->controller->wq; DECLARE_WAITQUEUE(wait, current);retry: spin_lock(lock); /* Hardware controller shared among independent devices */ if (!chip->controller->active) chip->controller->active = chip; if (chip->controller->active == chip && chip->state == FL_READY) { chip->state = new_state; spin_unlock(lock); return 0; } if (new_state == FL_PM_SUSPENDED) { if (chip->controller->active->state == FL_PM_SUSPENDED) { chip->state = FL_PM_SUSPENDED; spin_unlock(lock); return 0; } } set_current_state(TASK_UNINTERRUPTIBLE); add_wait_queue(wq, &wait); spin_unlock(lock); schedule(); remove_wait_queue(wq, &wait); goto retry;}static void nand_test_release_device(struct mtd_info *mtd){ struct nand_chip *chip = mtd->priv; /* Release the controller and the chip */ spin_lock(&chip->controller->lock); chip->controller->active = NULL; chip->state = FL_READY; wake_up(&chip->controller->wq); spin_unlock(&chip->controller->lock);}
方法2(prepare_to_wait 和 wake_up組合),可作為實現阻塞的方式:
#define DEFINE_WAIT_FUNC(name, function) wait_queue_t name = { .private = current, .func = function, .task_list = LIST_HEAD_INIT((name).task_list), }#define DEFINE_WAIT(name) DEFINE_WAIT_FUNC(name, autoremove_wake_function)
autoremove_wake_function會調用default_wake_function,然後將所屬等待隊列成員從等待隊列中刪除。
voidprepare_to_wait(wait_queue_head_t *q, wait_queue_t *wait, int state){ unsigned long flags; wait->flags &= ~WQ_FLAG_EXCLUSIVE; spin_lock_irqsave(&q->lock, flags); if (list_empty(&wait->task_list)) __add_wait_queue(q, wait); set_current_state(state); spin_unlock_irqrestore(&q->lock, flags);}static long do_CustomEvent_wait(long eventNum) { struct CustomEvent *tmp = NULL; struct CustomEvent *prev = NULL; pr_info("Enten into %s, the eventNum is %d\n", __func__, eventNum); if((tmp = FindEventNum(eventNum, &prev)) != NULL) { DEFINE_WAIT(wait); prepare_to_wait(tmp->p, &wait, TASK_INTERRUPTIBLE); schedule(); finish_wait(tmp->p, &wait); return eventNum; } return -1;}static long do_CustomEvent_signal(long eventNum){ struct CustomEvent *tmp = NULL; struct CustomEvent *prev = NULL; pr_info("Enten into %s, the eventNum is %d\n", __func__, eventNum); if(!(tmp = FindEventNum(eventNum, &prev))) return 0; wake_up(tmp->p); return 1;}
第三種方法(wait_event 和 wake_up組合):
該方法首先將進程的狀態設為 TASK_UNINTERRUPTIBLE, 之後判斷條件是否滿足;條件不滿足時,通過schedule()將該進程從runqueue隊列中移除,該進程進入睡眠狀態;只有當某進程調用wake_up才能再次喚醒該進程;進程被喚醒後,再次將該進程的狀態置為TASK_UNINTERRUPTIBLE,然後判斷條件是否滿足。條件滿足時結束迴圈,由finish_wait將進程的狀態設定為TASK_RUNNING,並從等待隊列的鏈表中移除相應項。
#define __wait_event(wq, condition) do { DEFINE_WAIT(__wait); for (;;) { prepare_to_wait(&wq, &__wait, TASK_UNINTERRUPTIBLE); if (condition) break; schedule(); } finish_wait(&wq, &__wait); } while (0)#define wait_event(wq, condition) do { if (condition) break; __wait_event(wq, condition); } while (0)
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completion:
基於等待隊列,核心利用該機制等待某一操作結束。由於和wait_queue用法類似,不再詳細描述。
completion的操作介面:
init_completion()封裝了init_waitqueue_head()介面;
wait_for_completion()封裝了wait_for_common()介面;
complete()封裝了__wake_up_common()介面。
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work_queue:
由於在中斷中不能進行阻塞型操作,而有時候需要在中斷時讀取某些記憶體單元或寄存器的值,此時可以考慮利用工作隊列來實現。
工作隊列的定義:
工作隊列是將操作延期的一種手段。因為他們是通過守護進程在使用者上下文執行,函數可以睡眠任意長的時間,這與核心無關。替換了之前的kevented機制。
工作隊列的使用:
使用工作隊列,主要有以下三個步驟:
1 實現工作任務處理函數
2 建立並初始化工作任務
3 將工作任務添加到某工作隊列中,等待系統調度
<kernel/workqueue.c>
int schedule_work(struct work_struct *work)int schedule_delayed_work(struct work_struct *dwork, unsigned long delay)
1 定義工作任務處理函數:
static void func(struct work_struct *work){......}
2 建立並初始化工作任務
可採用兩種方式建立並初始化工作任務:
1) 先建立工作任務,後綁定處理函數:
struct work_struct xxx_wq;//建立工作任務
在模組初始化的時候:
INIT_WORK(&xxx_wq,func);//初始化工作任務,工作任務需要執行的是函數func
2) 建立工作任務的同時初始化:
DECLARE_WORK(xxx_wq, func);
3 在中斷處理函數中將工作任務添加到工作隊列,等待系統調度
static inline bool queue_work(struct workqueue_struct *wq, struct work_struct *work){ return queue_work_on(WORK_CPU_UNBOUND, wq, work);}
用於將某工作任務添加到某工作隊列
核心建立了一個標準的工作隊列events,核心的各個部分若無必要建立獨立的工作隊列,可直接使用該工作隊列。
static inline bool schedule_work(struct work_struct *work)//將工作任務xxx_wq添加到標準工作隊列events中,中斷處理完成之後可以立即執行func{ return queue_work(system_wq, work);}
tasklet、wait_queue、completion、work_queue用法總結