socket即ip+port,當然這是最直接的理解,網路的通訊都離不開使用到socket,下面的聊天程式是基於tcp的簡單通訊過程,伺服器端建立兩個socket描述符,一個用於在伺服器端監聽,另一個用來接收用戶端串連的請求。用戶端使用connect函數向伺服器發出串連請求,這裡麵包含了tcp的三向交握過程,串連完成之後就是cs間的相互連信了。
/****************************************************//*server.c*//*@2013-03-23*//****************************************************/#include<sys/socket.h>//提供socket函數及資料結構#include<sys/types.h>//資料類型定義#include<stdio.h>#include<stdlib.h>#include<string.h>#include<netinet/in.h>//定義資料結構sockaddr_in#include<arpa/inet.h>//提供ip地址轉換函式#define BUFSIZE 100int srv_sockfd,client_sockfd;//通訊端描述符char recvBuf[BUFSIZE],sendBuf[BUFSIZE];struct sockaddr_in srv_addr;//伺服器通訊端地址struct sockaddr_in client_addr;//建立tcp通訊端int tcpServer(){ memset(&srv_addr,0,sizeof(srv_addr)); srv_addr.sin_family = AF_INET; srv_addr.sin_addr.s_addr = INADDR_ANY; srv_addr.sin_port = htons(8889); if((srv_sockfd = socket(AF_INET,SOCK_STREAM,0)) < 0) { perror("socket creation failed"); return 1; } //設定通訊端選項,避免地址使用錯誤 int on=1; if((setsockopt(srv_sockfd,SOL_SOCKET,SO_REUSEADDR,&on,sizeof(int))) < 0) { perror("setsockopt failed"); return 1; } //綁定通訊端到伺服器的網路地址上 if((bind(srv_sockfd,(struct sockaddr *)&srv_addr,sizeof(struct sockaddr))) <0) { perror("bind failed"); return 1; } //建立監聽隊列 listen(srv_sockfd,5); //等待用戶端連結請求int sin_size=sizeof(struct sockaddr_in); client_sockfd = accept(srv_sockfd,(struct sockaddr *)&client_addr,(socklen_t *)&sin_size); if(client_sockfd < 0) { perror("accept failed"); return 1; } return client_sockfd;}//通訊過程int communicate(int sockfd){ while(1) { if(( recv(sockfd,recvBuf,BUFSIZE,0)) < 0) { perror("recv failed"); return 1; } if(recvBuf[0] == 'q'&& recvBuf[1] == '\0')//保證只是輸入q時候才結束聊天 { send(sockfd,"q",strlen("q")+1,0); printf("Chat end!\n"); break; } printf("%s : %s\n",inet_ntoa(client_addr.sin_addr),recvBuf); //發送資料給用戶端 printf("I :"); scanf("%s",sendBuf); if((send(sockfd,sendBuf,BUFSIZE,0)) < 0) { perror("send failed"); return 1; } } return 0;}int main(){ printf("Waiting for connection...\n"); int clientfd= tcpServer(); if(clientfd != 1) { printf("welcome %s to connect\n",inet_ntoa(srv_addr.sin_addr)); communicate(clientfd); close(client_sockfd); close(srv_sockfd); } return 0;}
/****************************************************//*client.c*//*@2013-03-23*//****************************************************/#include<sys/types.h>#include<sys/socket.h>#include<netinet/in.h>#include<arpa/inet.h>#include<stdio.h>#include<stdlib.h>#include<string.h>#include<unistd.h>#define BUFSIZE 100char sendBuf[BUFSIZE];char recvBuf[BUFSIZE];struct sockaddr_in srv_addr;//伺服器端網路地址int client_sockfd;//用戶端通訊端描述符int re;//建立tcp通訊端並串連伺服器int tcpClient(){ client_sockfd = socket(AF_INET,SOCK_STREAM,0); srv_addr.sin_family = AF_INET; srv_addr.sin_addr.s_addr = inet_addr("127.0.0.1"); srv_addr.sin_port = htons(8889); int len = sizeof(srv_addr); //與伺服器連結 if(( re = connect(client_sockfd,(struct sockaddr *)&srv_addr,len)) < 0) { perror("connect failed"); return 1; } return client_sockfd;}//開始通訊int communicate(int sockfd){ while(1) { printf("I :"); scanf("%s",sendBuf); if((send(client_sockfd,sendBuf,BUFSIZE,0)) < 0) { perror("send failed"); return 1; } //等待接收資料 if((recv(client_sockfd,recvBuf,BUFSIZE,0)) < 0) { perror("recv failed"); return 1; } if(recvBuf[0] == 'q'&& recvBuf[1] == '\0')//保證只是輸入q的時候才結束聊天 { send(client_sockfd,"q",strlen("q")+1,0); printf("Chat end!\n"); break; } printf("%s : %s\n",inet_ntoa(srv_addr.sin_addr),recvBuf); }}int main(){ int clientfd = tcpClient(); if(clientfd != 1) { printf("success connect to %s...\n",inet_ntoa(srv_addr.sin_addr)); communicate(clientfd); close(client_sockfd); } return 0;}