[血淚]一個 Linux Gamer 的日記

來源:互聯網
上載者:User
$ /opt/games/glest/glest
/opt/games/glest/glest: line 89:  3199 Segmentation fault      ./$GAME_BINARY $CMD_ARGS "$@"
$ XIM=xim /opt/games/glest/glest
/opt/games/glest/glest: line 89:  3205 Segmentation fault      ./$GAME_BINARY $CMD_ARGS "$@"
 $ env -i /opt/games/glest/glest
Couldn't initialize SDL: Unable to open a console terminal
/opt/games/glest/glest: line 93: setxkbmap: command not found
$ env -u XIM -u XIM_PROGRAM -u XIM_ARGS -u GTK_IM_MODULE /opt/games/glest/glest
/opt/games/glest/glest: line 89:  3222 Segmentation fault      ./$GAME_BINARY $CMD_ARGS "$@"
$ less /opt/games/glest/glest
$ /opt/games/glest/glest.bin
/opt/games/glest/glest.bin: error while loading shared libraries: libxerces-c.so.23: cannot open shared object file: No such file or directory
$ LD_LIBRARY_PATH=/opt/games/glest/lib /opt/games/glest/glest.bin
Segmentation fault
$ ulimit -c unlimited
$ LD_LIBRARY_PATH=/opt/games/glest/lib /opt/games/glest/glest.bin
Segmentation fault (core dumped)
 $ env LD_LIBRARY_PATH=/opt/games/glest/lib gdb /opt/games/glest/glest.bin -c core.3246
(此處省略 200K 輸出)
$ export SDL_AUDIODRIVER=esd
$  /opt/games/glest/glest
open /dev/[sound/]dsp: Device or resource busy
OpenAL Vendor: J. Valenzuela
OpenAL Version: 0.0.7
OpenAL Renderer: Software
OpenAl Extensions: Software
Exception: Couldn't open audio device.
$ export SDL_AUDIODRIVER=alsa
$  /opt/games/glest/glest
open /dev/[sound/]dsp: Device or resource busy
OpenAL Vendor: J. Valenzuela
OpenAL Version: 0.0.7
OpenAL Renderer: Software
OpenAl Extensions: Software
Exception: Couldn't open audio device.
$ export SDL_AUDIODRIVER=null
$  /opt/games/glest/glest
Couldn't process event: Your system doesn't support 3 texture units, required for shadows
Couldn't process event: Mouse Button > 3 not handled.
Couldn't process event: Mouse Button > 3 not handled.

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補記:這裡算是進去了,沒有聲音,看到菜單。進入遊戲之後灰白一片,映像有問題……懶得折騰了,pkill ; rm -rf

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