標籤:style blog color 使用 io art
using System;using System.Collections.Generic;using System.Collections.Concurrent;using System.ComponentModel;using System.Data;using System.Drawing;using System.Linq;using System.Text;using System.Windows.Forms;using System.Threading;namespace CallTest{ public partial class Form1 : Form { private ConcurrentQueue<String> _Queue = new ConcurrentQueue<string>(); public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { //var c = new CallT(); //c.DoWork(); Thread t1=new Thread(()=>{OutQueue();}); t1.IsBackground = true; t1.Start(); var arr = new List<Thread>(); for (int i = 0; i < 50; i++) { arr.Add( new Thread(() => { EnQueue(); })); } arr.ForEach((ent) => ent.Start()); } private void EnQueue() { for (int i = 0; i < 1000; i++) { string msg = string.Format("Id:{0},Index:{1}",Thread.CurrentThread.ManagedThreadId,i); _Queue.Enqueue(msg); Thread.Sleep(10); } } private void OutQueue() { int i = 0; while (true) { if (_Queue.Count > 0) { i++; string msg = null; //Console.WriteLine(_Queue.Dequeue(); + " Count:" + i);//這裡使用Queue時會出現記錄丟失等情況 if (_Queue.TryDequeue(out msg)) { Console.WriteLine(msg + " Count:" + i); } } // Thread.Sleep(10); } } } public class CallT { private bool Enable { get; set; } public CallT() { Enable = false; } private void _DoWork() { try { Thread.Sleep(100); Console.WriteLine("TId:" + Thread.CurrentThread.ManagedThreadId); } catch (Exception ex) { } finally { if (Enable) { //ThreadPool.QueueUserWorkItem((o) => { // _DoWork(); //}); //使用Thead時會出現緩慢的記憶體流失所以需要使用ThreadPool System.Threading.Timer t = null; using( t = new System.Threading.Timer((o) => { _DoWork(); }, null, 0, 0); Thread.sleep(10);//需要一定時間以讓timer觸發 防止被直接回收 } } } } public void DoWork() { Enable = true; _DoWork(); } }}
當需要一個任務持續進行時,可以在任務退出時啟動一個新的線程(使用ThreadPool),或者啟動以個新的定時器