Swift中聲明協議中的class關鍵字的作用

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最近在Cocos2D編程for Swift中看到以下一個程式碼片段:

protocol GameMode:class{    var userInterface:CCNode! {get}    func gameplay(mainScene:MainScene,droppedFallingObject:FallingObject)    func gameplay(mainScene:MainScene,caughtFallingObject:FallingObject)    func gameplayStep(mainScene:MainScene,delta:CCTime)->GameOver}

注意在聲明協議名後直接跟了一個class關鍵字,這是神馬意思?

查閱Swift編程手冊得知協議中的class關鍵字用來限制該協議只能應用在類上,原話是這麼說的:

“You can limit protocol adoption to class types (and not structures or enumerations) by adding the class keyword must always appear first in a protocol’s inheritance  list, before any inherited protocols”

所以如果你無所謂這個限制,你大可不必加class關鍵字,沒有什麼區別!

Swift中聲明協議中的class關鍵字的作用

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