線程同步,線程同步幾種方式
線程同步:
一:互斥同步
1.原子訪問是windows只有的線程同步
InterlockedExchange 改變值
InterlockedIncrement ++
InterlockedDecrement --
InterlockedExchangeAdd +=
實現旋轉鎖:鎖一段代碼
void CThreadOurDlg::OnBnClickedButton1()
{
AfxBeginThread(&CThreadOurDlg::ThreadA,this);
AfxBeginThread(&CThreadOurDlg::ThreadB,this);
}
long int g_x=0;
BOOL flag=FALSE;
long int a=100;
long int b=200;
UINT _cdecl CThreadOurDlg::ThreadA(LPVOID lpvoid)
{
while(InterlockedExchange((LONG*)&flag,TRUE)==TRUE)
Sleep(0);
a=a+b;
TRACE("--------------------------------\n");
TRACE("%d\n",a);
TRACE("--------------------------------\n");
InterlockedExchange((LONG*)&flag,FALSE);
return 0;
}
UINT _cdecl CThreadOurDlg::ThreadB(LPVOID lpvoid)
{
while(InterlockedExchange((LONG*)&flag,TRUE)==TRUE)
Sleep(0);
a=a+b;
TRACE("++++++++++++++++++++++++++++++++\n");
TRACE("%d\n",a);
TRACE("++++++++++++++++++++++++++++++++\n");
InterlockedExchange((LONG*)&flag,FALSE);
return 0;
}
旋轉鎖實現賣票:
long nTicket = 1000;
BOOL nFlag=FALSE;
UINT _cdecl CThreadOurDlg::ThreadFun(LPVOID lpvoid)
{
int i=(int)lpvoid;
while(1)
{
if(nTicket<=0)
{
break;
}
if(nTicket>0)
{
//------------------------------------------------------------枷鎖----------------------------------------
while(InterlockedExchange((LONG*)&nFlag,TRUE)==TRUE)
Sleep(0);
CString str;
str.Format(_T("第%d視窗賣出第%d張票"),i,nTicket);
TRACE("第%d視窗賣出第%d張票\n",i,nTicket);
InterlockedDecrement(&nTicket);
//---------------------------------------------------------解鎖----------------------------------------------
InterlockedExchange((LONG*)&nFlag,FALSE);
}
Sleep(20);
}
TRACE("第%d視窗沒有票了\n",i);
return 0;
}
void CThreadOurDlg::OnBnClickedButton2()
{
//建立10個工作者線程
for(int i=0;i<10;i++)
{
AfxBeginThread(&CThreadOurDlg::ThreadFun,(LPVOID)i);
}
}
2.臨界區
2.1 Windows的函數
CRITICAL_SECTION cs;
::InitializeCriticalSection(&cs);初始化臨界區
::InitializeCriticalSectionAndSpinCount(&cs,4000);包含旋轉鎖
::DeleteCriticalSection(&cs);銷毀
::TryEnterCriticalSection嘗試進入臨界區
::EnterCriticalSection(&((CThreadOurDlg*)AfxGetApp()->m_pMainWnd)->cs);進入
::LeaveCriticalSection(&((CThreadOurDlg*)AfxGetApp()->m_pMainWnd)->cs);退出
2.2 MFC的函數
CCriticalSection o_cs;
o_cs.Lock();
o_cs.Unlock();
3.互斥量 核心模式 有系統管理
3.1 MFC的類
void CThreadOurDlg::OnBnClickedButton2()
{
//建立10個工作者線程
for(int i=0;i<10;i++)
{
AfxBeginThread(&CThreadOurDlg::ThreadFun,(LPVOID)i);
}
//釋放互斥量
::ReleaseMutex(mx.m_hObject);
}
UINT _cdecl CThreadOurDlg::ThreadFun(LPVOID lpvoid)
{
int i=(int)lpvoid;
while(1)
{
if(nTicket<=0)
{
break;
}
//----------------------------------等待互斥量訊號------------------------------------
::WaitForSingleObject(((CThreadOurDlg*)AfxGetApp()->m_pMainWnd)->mx.m_hObject,INFINITE);
if(nTicket>0)
{
CString str;
str.Format(_T("第%d視窗賣出第%d張票"),i,nTicket);
TRACE("第%d視窗賣出第%d張票\n",i,nTicket);
((CThreadOurDlg*)AfxGetApp()->m_pMainWnd)->m_listBox.AddString(str);
InterlockedDecrement(&nTicket);
}
//釋放互斥量
::ReleaseMutex(((CThreadOurDlg*)AfxGetApp()->m_pMainWnd)->mx.m_hObject);
Sleep(20);
}
TRACE("第%d視窗沒有票了\n",i);
return 0;
}
3.2 HANDLE m_hMutex ;
//建立一個互斥量
m_hMutex=CreateMutex(NULL,FALSE,NULL);
CloseHandle(m_hMutex);
m_hMutex=NULL;
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