標籤:拇指接龍遊戲 win32 android移植
本文將較細緻地記錄下最近開發課程中的樣本遊戲-拇指接龍遊戲在從WIN32向Android移植過程中遇到的若干問題及相應解決辦法。
目前極不完整,待進一步整理。
問題1
串連真機測試回合時,在SplashScreen運行時便出現如下錯誤提示(log.txt):
09-16 13:28:16.525: I/GLThread(25784): sending render notification tid=10
09-16 13:28:18.530: D/cocos2d-x debug info(25784): cocos2d: removeAction: Target not found
09-16 13:28:18.530: D/cocos2d-x debug info(25784): cocos2d: removeAction: Target not found
09-16 13:28:19.520: D/cocos2d-x debug info(25784): Get data from file(armature/ButterflyArmature_01.ExportJson) failed!
09-16 13:28:19.520: D/cocos2d-x debug info(25784): GetParseError Text only contains white space(s)
09-16 13:28:19.520: D/cocos2d-x debug info(25784): Assert failed: CCAnimationData not exist!
09-16 13:28:19.520: E/cocos2d-x assert(25784): F:/Games2014/ThumbelinaCell/projects/ThumbelinaCell/proj.android/../../../extensions/CocoStudio/Armature/CCArmature.cpp function:init line:151
09-16 13:28:19.520: E/cocos2d-x assert(25784): F:/Games2014/ThumbelinaCell/projects/ThumbelinaCell/proj.android/../../../extensions/CocoStudio/Armature/CCArmature.cpp function:init line:157
......
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拇指接龍遊戲從WIN32向Android移植過程問題記錄