TimeButton,button
公司項目裡面需要用到倒計時按鈕,自己本來用 Handler + Runnable ,總感覺很麻煩,後來瞭解到API裡提供了倒計時的功能(CountDownTimer), 在後面貼上了。 先看一下我們實現的帶有倒計時功能的按鈕: 很簡單,就是調用了CountDownTimer。
package com.helper.view;import android.content.Context;import android.graphics.Color;import android.os.CountDownTimer;import android.os.Handler;import android.os.Message;import android.util.AttributeSet;import android.widget.Button;/** * Created by deadline on 2015/8/28. * 帶有倒計時的功能的按鈕 */public class TimeButton extends Button { private static final int DEFAULT_COUNTDOWN = 60; private int countDown; private int beforeColor; private int afterColor; private CountDownTimer timer; public TimeButton(Context context) { this(context, null); } public TimeButton(Context context, AttributeSet attrs) { this(context, attrs, 0); } public TimeButton(final Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); beforeColor = Color.DKGRAY; afterColor = Color.parseColor("#0085cf"); countDown = DEFAULT_COUNTDOWN; setTextColor(beforeColor); setText("擷取驗證碼"); timer = new CountDownTimer(countDown * 1000, 1000) { @Override public void onTick(long millisUntilFinished) { //剩下的時間以毫秒為單位 setText(String.valueOf(millisUntilFinished / 1000) + "s後可重新擷取"); } @Override public void onFinish() { setEnabled(true); setTextColor(afterColor); setText("重新擷取驗證碼"); } }; } /** * 開始倒計時 * 0秒看不到,直接轉為可點擊狀態即可 */ public void startCountdown() { setTextColor(beforeColor); setEnabled(false); //設定不可點擊 timer.start(); } public void stop(){ timer.cancel(); } public int getCountDown() { return countDown; } public void setCountDown(int countDown) { this.countDown = countDown; } public int getAfterColor() { return afterColor; } public void setAfterColor(int afterColor) { this.afterColor = afterColor; } public int getBeforeColor() { return beforeColor; } public void setBeforeColor(int beforeColor) { this.beforeColor = beforeColor; }}
package android.os;/** * Schedule a countdown until a time in the future, with * regular notifications on intervals along the way. * * Example of showing a 30 second countdown in a text field: * * <pre class="prettyprint"> * new CountDownTimer(30000, 1000) { * * public void onTick(long millisUntilFinished) { * mTextField.setText("seconds remaining: " + millisUntilFinished / 1000); * } * * public void onFinish() { * mTextField.setText("done!"); * } * }.start(); * </pre> * * The calls to {@link #onTick(long)} are synchronized to this object so that * one call to {@link #onTick(long)} won't ever occur before the previous * callback is complete. This is only relevant when the implementation of * {@link #onTick(long)} takes an amount of time to execute that is significant * compared to the countdown interval. */public abstract class CountDownTimer { /** * Millis since epoch when alarm should stop. */ private final long mMillisInFuture; /** * The interval in millis that the user receives callbacks */ private final long mCountdownInterval; private long mStopTimeInFuture; /** * boolean representing if the timer was cancelled */ private boolean mCancelled = false; /** * @param millisInFuture The number of millis in the future from the call * to {@link #start()} until the countdown is done and {@link #onFinish()} * is called. * @param countDownInterval The interval along the way to receive * {@link #onTick(long)} callbacks. */ public CountDownTimer(long millisInFuture, long countDownInterval) { mMillisInFuture = millisInFuture; mCountdownInterval = countDownInterval; } /** * Cancel the countdown. */ public synchronized final void cancel() { mCancelled = true; mHandler.removeMessages(MSG); } /** * Start the countdown. */ public synchronized final CountDownTimer start() { mCancelled = false; if (mMillisInFuture <= 0) { onFinish(); return this; } mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture; mHandler.sendMessage(mHandler.obtainMessage(MSG)); return this; } /** * Callback fired on regular interval. * @param millisUntilFinished The amount of time until finished. */ public abstract void onTick(long millisUntilFinished); /** * Callback fired when the time is up. */ public abstract void onFinish(); private static final int MSG = 1; // handles counting down private Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { synchronized (CountDownTimer.this) { if (mCancelled) { return; } final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime(); if (millisLeft <= 0) { onFinish(); } else if (millisLeft < mCountdownInterval) { // no tick, just delay until done sendMessageDelayed(obtainMessage(MSG), millisLeft); } else { long lastTickStart = SystemClock.elapsedRealtime(); onTick(millisLeft); // take into account user's onTick taking time to execute long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime(); // special case: user's onTick took more than interval to // complete, skip to next interval while (delay < 0) delay += mCountdownInterval; sendMessageDelayed(obtainMessage(MSG), delay); } } } };}
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