Tween公式 以及四個參數

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  Tween的首頁在這裡:http://createjs.com/tweenjs , 這裡邊還有挺多開源項目的;

  Tween公式 4個參數

t:current time(目前時間) 

b:beginning value(初始值)

c: change in value(變化量)

d:duration(期間) return (目標點)

 

var Tween = {    linear: function (t, b, c, d){  //勻速        return c*t/d + b;    },    easeIn: function(t, b, c, d){  //加速曲線        return c*(t/=d)*t + b;    },    easeOut: function(t, b, c, d){  //減速曲線        return -c *(t/=d)*(t-2) + b;    },    easeBoth: function(t, b, c, d){  //加速減速曲線        if ((t/=d/2) < 1) {            return c/2*t*t + b;        }        return -c/2 * ((--t)*(t-2) - 1) + b;    },    easeInStrong: function(t, b, c, d){  //加加速曲線        return c*(t/=d)*t*t*t + b;    },    easeOutStrong: function(t, b, c, d){  //減減速曲線        return -c * ((t=t/d-1)*t*t*t - 1) + b;    },    easeBothStrong: function(t, b, c, d){  //加加速減減速曲線        if ((t/=d/2) < 1) {            return c/2*t*t*t*t + b;        }        return -c/2 * ((t-=2)*t*t*t - 2) + b;    },    elasticIn: function(t, b, c, d, a, p){  //正弦衰減曲線(彈動漸入)        if (t === 0) {             return b;         }        if ( (t /= d) == 1 ) {            return b+c;         }        if (!p) {            p=d*0.3;         }        if (!a || a < Math.abs(c)) {            a = c;             var s = p/4;        } else {            var s = p/(2*Math.PI) * Math.asin (c/a);        }        return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;    },    elasticOut: function(t, b, c, d, a, p){    //正弦增強曲線(彈動漸出)        if (t === 0) {            return b;        }        if ( (t /= d) == 1 ) {            return b+c;        }        if (!p) {            p=d*0.3;        }        if (!a || a < Math.abs(c)) {            a = c;            var s = p / 4;        } else {            var s = p/(2*Math.PI) * Math.asin (c/a);        }        return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;    },        elasticBoth: function(t, b, c, d, a, p){        if (t === 0) {            return b;        }        if ( (t /= d/2) == 2 ) {            return b+c;        }        if (!p) {            p = d*(0.3*1.5);        }        if ( !a || a < Math.abs(c) ) {            a = c;             var s = p/4;        }        else {            var s = p/(2*Math.PI) * Math.asin (c/a);        }        if (t < 1) {            return - 0.5*(a*Math.pow(2,10*(t-=1)) *                     Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;        }        return a*Math.pow(2,-10*(t-=1)) *                 Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b;    },    backIn: function(t, b, c, d, s){     //回退加速(回退漸入)        if (typeof s == ‘undefined‘) {           s = 1.70158;        }        return c*(t/=d)*t*((s+1)*t - s) + b;    },    backOut: function(t, b, c, d, s){        if (typeof s == ‘undefined‘) {            s = 3.70158;  //回縮的距離        }        return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;    },     backBoth: function(t, b, c, d, s){        if (typeof s == ‘undefined‘) {            s = 1.70158;         }        if ((t /= d/2 ) < 1) {            return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;        }        return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;    },    bounceIn: function(t, b, c, d){    //彈球減振(彈球漸出)        return c - Tween[‘bounceOut‘](d-t, 0, c, d) + b;    },           bounceOut: function(t, b, c, d){        if ((t/=d) < (1/2.75)) {            return c*(7.5625*t*t) + b;        } else if (t < (2/2.75)) {            return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;        } else if (t < (2.5/2.75)) {            return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;        }        return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;    },          bounceBoth: function(t, b, c, d){        if (t < d/2) {            return Tween[‘bounceIn‘](t*2, 0, c, d) * 0.5 + b;        }        return Tween[‘bounceOut‘](t*2-d, 0, c, d) * 0.5 + c*0.5 + b;    }}

 

  在平常使用jQuey或者寫運動效果都是使用根據目標終點運動的庫, 如果要用到和時間有關的運動咋辦,  那麼就可以根據miaov的完美運動架構改一改, 把計算速度的過程,使用Tween的方法替代:

<html><head>    <title></title>
//記得引用這個JS <script src="tween.js"></script> <style type="text/css"> div{ width:100px; height:100px; position:absolute; left:10px; top:100px; background:#f00; } div:hover{ width:400px; } </style></head><body> <div id="div"> </div> <script> window.onload = function() { move(eDiv, "left", "300",1000, "linear") } var getStyle = function(el, prop) { return window.getComputedStyle(el)[prop]; } var move = function(el, prop, dest, duration , fx) { var start = new Date().getTime(); var startValue = parseFloat(getStyle(el, prop)); var changeValue = dest - startValue; var timer = setInterval(function() { //1:目前時間 new Date - start; //2:初始值; //3:變化量; //4:期間 duration; var value = Tween[fx](new Date-start, startValue, changeValue, duration); if(prop === "opacity") { el.style[prop] = value; }else{ el.style[prop] = value + "px"; } if(new Date()>=duration+start) { clearInterval(timer); if(prop === "opacity") { el.style[prop] = dest; }else{ el.style[prop] = dest + "px"; } } },30); }; var eDiv = document.getElementById("div"); </script></body></html>

 

  

Tween公式 以及四個參數

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