Unity 調用另一個指令碼資料

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指令碼1:

using UnityEngine;using System.Collections;public class NewBehaviourScript : MonoBehaviour {    // Use this for initialization    void Start ()    {        ScriptB b = null;        b = GameObject.Find ("Main Camera").GetComponent<ScriptB> ();        Debug.Log ("ScriptB‘s num_b = " + b.num_b);    }    // Update is called once per frame    void Update () {    }}

 

指令碼2:

using UnityEngine;using System.Collections;public class ScriptB : MonoBehaviour {        public int num_b = 5;    // Use this for initialization    void Start () {    }        // Update is called once per frame    void Update () {    }}

 

  把指令碼1指令碼2都添加到Main Camera中,可以看到如下運行結果,指令碼1成功調用了指令碼2中的資料:

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