Unity3d遊戲開發架構-時間管理類,設定時間執行方法。

來源:互聯網
上載者:User

本文固定連結:http://blog.csdn.net/u013108312/article/details/54378613

using UnityEngine;using System.Collections;using System.Collections.Generic;using System;public class TimeMgr : MonoBehaviour {    private static TimeMgr mInstance;    public static TimeMgr Instance    {        get        {            return mInstance;        }    }    public delegate void Interval();    private Dictionary<Interval, float> mDicinterval = new Dictionary<Interval, float>();    public void AddInterval(Interval interval,float time)    {        if (null != interval)        mDicinterval[interval] = Time.time + time;    }    public void RemoveInterval(Interval interval)    {         if (null != interval)         {             if (mDicinterval.ContainsKey(interval))             {                 mDicinterval.Remove(interval);             }         }    }    // Awake is called when the script instance is being loaded.    void Awake()     {        mInstance = this;    }    void Update()    {        if(mDicinterval.Count > 0)        {            List<Interval> remove = new List<Interval>();            foreach(KeyValuePair<Interval,float> KeyValue in mDicinterval)            {                if (KeyValue.Value <= Time.time)                {                    remove.Add(KeyValue.Key);                }            }            for (int i = 0; i < remove.Count;i++ )            {                remove[i]();                mDicinterval.Remove(remove[i]);            }        }    }}

Test

void Start()    {        TimeMgr.Instance.AddInterval(TestCall1, 3f);    }void TestCall1()    {        Debug.LogError("TestCall_1");        TimeMgr.Instance.AddInterval(TestCall2, 2f);    }    void TestCall2()    {        Debug.LogError("TestCall_2");        TimeMgr.Instance.AddInterval(TestCall1, 5f);    }

本文固定連結:http://blog.csdn.net/u013108312/article/details/54378613

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